Alexandre Julliard pushed to branch master at wine / wine
Commits: ed62b8bf by Elizabeth Figura at 2025-07-23T22:40:03+09:00 wined3d/glsl: Transpose the bump environment matrix.
This has been incorrect since the introduction of bump mapping in the GLSL shader backend. (Although, to be fair, NVidia apparently has the same bug on Windows.)
- - - - -
1 changed file:
- dlls/wined3d/glsl_shader.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/ed62b8bf30ac926ae100eee42fee3f6...