Module: wine Branch: master Commit: 044b330ae1b7899d112d2cb9976fae1f63dec2d2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=044b330ae1b7899d112d2cb997...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Apr 11 18:34:42 2016 +0200
wined3d: Use the texture dimension helpers in texture3d_prepare_texture().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index de3ed07..889d239 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1729,7 +1729,9 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level, srgb ? format->glGammaInternal : format->glInternal, - volume->resource.width, volume->resource.height, volume->resource.depth, + wined3d_texture_get_level_width(texture, volume->texture_level), + wined3d_texture_get_level_height(texture, volume->texture_level), + wined3d_texture_get_level_depth(texture, volume->texture_level), 0, format->glFormat, format->glType, NULL)); checkGLcall("glTexImage3D"); }