Module: wine Branch: master Commit: 052dbb427d6d1097babb346b9eb3768d3ad05cc9 URL: https://source.winehq.org/git/wine.git/?a=commit;h=052dbb427d6d1097babb346b9...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Nov 23 21:17:08 2021 -0600
wined3d: Do not add the BO address offset when calling glFlushMappedBufferRange().
Fixes: c2f0ae50b4dd70aa9d364ec6a7dd728e65370d8b Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context_gl.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 3c57bcbe249..0b0d594b4b1 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -2759,8 +2759,9 @@ static void flush_bo_ranges(struct wined3d_context_gl *context_gl, const struct { for (i = 0; i < range_count; ++i) { - GL_EXTCALL(glFlushMappedBufferRange(bo->binding, - (UINT_PTR)data->addr + ranges[i].offset, ranges[i].size)); + /* The offset passed to glFlushMappedBufferRange() is relative to + * the mapped range, so don't add data->addr in this case. */ + GL_EXTCALL(glFlushMappedBufferRange(bo->binding, ranges[i].offset, ranges[i].size)); } } else if (gl_info->supported[APPLE_FLUSH_BUFFER_RANGE])