Module: wine Branch: master Commit: 8c8b4c356cb76377e2c8dcaf7d0e8f1d3e3b4a76 URL: http://source.winehq.org/git/wine.git/?a=commit;h=8c8b4c356cb76377e2c8dcaf7d...
Author: Rico Schüller kgbricola@web.de Date: Sat Aug 25 16:28:56 2012 +0200
d3dx9: Remove "too many constants" fixme.
---
dlls/d3dx9_36/shader.c | 7 ------- 1 files changed, 0 insertions(+), 7 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index e7fbf30..1295f08 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -1760,13 +1760,6 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code, debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants, debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
- if (object->desc.Constants > 65535) - { - FIXME("Too many constants (%u)\n", object->desc.Constants); - hr = E_NOTIMPL; - goto error; - } - object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object->constants) * object->desc.Constants); if (!object->constants)