Module: wine Branch: master Commit: d86ecd4bb4471590231b31e307d573518c8e398a URL: http://source.winehq.org/git/wine.git/?a=commit;h=d86ecd4bb4471590231b31e307...
Author: Michael Stefaniuc mstefani@redhat.de Date: Thu Feb 7 12:55:34 2013 +0100
d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
---
dlls/d3d9/d3d9_main.c | 6 ------ dlls/d3d9/device.c | 25 ------------------------- dlls/d3d9/directx.c | 6 ------ dlls/d3d9/swapchain.c | 3 --- dlls/d3d9/vertexdeclaration.c | 3 --- 5 files changed, 0 insertions(+), 43 deletions(-)
diff --git a/dlls/d3d9/d3d9_main.c b/dlls/d3d9/d3d9_main.c index 065a37e..ad2e330 100644 --- a/dlls/d3d9/d3d9_main.c +++ b/dlls/d3d9/d3d9_main.c @@ -40,10 +40,7 @@ IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version) TRACE("sdk_version %#x.\n", sdk_version);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) - { - ERR("Failed to allocate d3d9 object memory.\n"); return NULL; - }
if (!d3d9_init(object, FALSE)) { @@ -64,10 +61,7 @@ HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9E TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) - { - ERR("Failed to allocate d3d9 object memory.\n"); return E_OUTOFMEMORY; - }
if (!d3d9_init(object, TRUE)) { diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 91543b5..7b53790 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -734,10 +734,7 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) - { - ERR("Failed to allocate texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; - }
hr = texture_init(object, device, width, height, levels, usage, format, pool); if (FAILED(hr)) @@ -781,10 +778,7 @@ static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) - { - ERR("Failed to allocate volume texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; - }
hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool); if (FAILED(hr)) @@ -816,10 +810,7 @@ static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) - { - ERR("Failed to allocate cube texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; - }
hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool); if (FAILED(hr)) @@ -851,10 +842,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) - { - ERR("Failed to allocate buffer memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; - }
hr = vertexbuffer_init(object, device, size, usage, fvf, pool); if (FAILED(hr)) @@ -886,10 +874,7 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) - { - ERR("Failed to allocate buffer memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; - }
hr = indexbuffer_init(object, device, size, usage, format, pool); if (FAILED(hr)) @@ -1559,10 +1544,7 @@ static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) - { - ERR("Failed to allocate stateblock memory.\n"); return E_OUTOFMEMORY; - }
hr = stateblock_init(object, device, type, NULL); if (FAILED(hr)) @@ -1613,7 +1595,6 @@ static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDire object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { - ERR("Failed to allocate stateblock memory.\n"); wined3d_mutex_lock(); wined3d_stateblock_decref(wined3d_stateblock); wined3d_mutex_unlock(); @@ -2413,10 +2394,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) - { - ERR("Failed to allocate vertex shader memory.\n"); return E_OUTOFMEMORY; - }
hr = vertexshader_init(object, device, byte_code); if (FAILED(hr)) @@ -2896,10 +2874,7 @@ static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUER
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) - { - ERR("Failed to allocate query memory.\n"); return E_OUTOFMEMORY; - }
hr = query_init(object, device, type); if (FAILED(hr)) diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c index a97ff57..a335375 100644 --- a/dlls/d3d9/directx.c +++ b/dlls/d3d9/directx.c @@ -456,10 +456,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, U
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) - { - ERR("Failed to allocate device memory.\n"); return E_OUTOFMEMORY; - }
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL); if (FAILED(hr)) @@ -567,10 +564,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) - { - ERR("Failed to allocate device memory.\n"); return E_OUTOFMEMORY; - }
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode); if (FAILED(hr)) diff --git a/dlls/d3d9/swapchain.c b/dlls/d3d9/swapchain.c index 3b32346..8177336 100644 --- a/dlls/d3d9/swapchain.c +++ b/dlls/d3d9/swapchain.c @@ -278,10 +278,7 @@ HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapcha HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) - { - ERR("Failed to allocate swapchain memory.\n"); return E_OUTOFMEMORY; - }
if (FAILED(hr = swapchain_init(object, device, desc))) { diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c index 4fe1189..502b7d3 100644 --- a/dlls/d3d9/vertexdeclaration.c +++ b/dlls/d3d9/vertexdeclaration.c @@ -419,10 +419,7 @@ HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) - { - ERR("Failed to allocate vertex declaration memory.\n"); return E_OUTOFMEMORY; - }
hr = vertexdeclaration_init(object, device, elements); if (FAILED(hr))