Module: wine Branch: master Commit: 3cd91a451da3b4bf207788a1210da5078734c4ef URL: http://source.winehq.org/git/wine.git/?a=commit;h=3cd91a451da3b4bf207788a121...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sun Aug 16 17:12:56 2009 +0200
wined3d: Use 50 chars for register names in texm3x3* functions.
---
dlls/wined3d/arb_program_shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 3e3c124..edef107 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -2023,7 +2023,7 @@ static void pshader_hw_texm3x3vspec(const struct wined3d_shader_instruction *ins SHADER_PARSE_STATE* current_state = &This->baseShader.parse_state; char dst_str[50]; char src0_name[50]; - char dst_reg[8]; + char dst_reg[50]; BOOL is_color;
/* Get the dst reg without writemask strings. We know this register is uninitialized, so we can use all @@ -2066,7 +2066,7 @@ static void pshader_hw_texm3x3spec(const struct wined3d_shader_instruction *ins) char dst_str[50]; char src0_name[50]; char src1_name[50]; - char dst_reg[8]; + char dst_reg[50]; BOOL is_color;
shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name);