Henri Verbeet : d3d8: Release the d3d8 shader once we' re done with it in IDirect3DDevice8Impl_GetPixelShader().

Show replies by date

5810
Age (days ago)
5810
Last active (days ago)

wine-commits@winehq.org

0 comments
1 participants

Add to favorites Remove from favorites

tags (0)
participants (1)
  • Alexandre Julliard