Module: wine Branch: master Commit: 24100cd026714a4f412bdc3e48f09ebf9afb81a4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=24100cd026714a4f412bdc3e48...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Mar 13 10:44:16 2009 +0100
d3d8: Release the d3d8 shader once we're done with it in IDirect3DDevice8Impl_GetPixelShader().
---
dlls/d3d8/device.c | 1 + 1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 7f891ff..d5f71fc 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2210,6 +2210,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 ifac hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader); IWineD3DPixelShader_Release(object); *ppShader = d3d8_shader->handle; + IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader); } else { *ppShader = 0; }