Module: wine Branch: refs/heads/master Commit: 07a3173beee209ed6f0afb329cb016c35ed57dab URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=07a3173beee209ed6f0afb32...
Author: H. Verbeet hverbeet@gmail.com Date: Wed Jun 7 15:13:57 2006 +0200
d3d9: Remove unused vshaderdeclaration.c.
---
dlls/d3d9/vshaderdeclaration.c | 74 ---------------------------------------- 1 files changed, 0 insertions(+), 74 deletions(-) delete mode 100644 dlls/d3d9/vshaderdeclaration.c
diff --git a/dlls/d3d9/vshaderdeclaration.c b/dlls/d3d9/vshaderdeclaration.c deleted file mode 100644 index 72fcdf2..0000000 --- a/dlls/d3d9/vshaderdeclaration.c +++ /dev/null @@ -1,74 +0,0 @@ -/* - * vertex declaration implementation - * - * Copyright 2002-2003 Raphael Junqueira - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA - */ - -#include "config.h" -#include "d3d9_private.h" - -WINE_DEFAULT_DEBUG_CHANNEL(d3d9); - -/** - * DirectX9 SDK download - * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.as... - * - * Exploring D3DX - * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/htm... - * - * Using Vertex Shaders - * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/htm... - * - * Dx9 New - * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/... - * - * Dx9 Shaders - * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/... - * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/... - * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/... - * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/... - * - * Dx9 D3DX - * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/... - * - * FVF - * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/... - * - * NVIDIA: DX8 Vertex Shader to NV Vertex Program - * http://developer.nvidia.com/view.asp?IO=vstovp - * - * NVIDIA: Memory Management with VAR - * http://developer.nvidia.com/view.asp?IO=var_memory_management - */ - -HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) { - IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; - FIXME("(%p) : stub\n", This); - return D3D_OK; -} - -HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) { - IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; - FIXME("(%p) : stub\n", This); - return D3D_OK; -} - -HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) { - IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; - FIXME("(%p) : stub\n", This); - return D3D_OK; -}