Module: wine Branch: master Commit: 720fb79d7f5052e7a55712be3ccc45099a0709a0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=720fb79d7f5052e7a55712be3c...
Author: David Adam David.Adam@math.cnrs.fr Date: Tue Oct 30 14:30:58 2007 +0100
d3dx8: Implement D3DXMatrixfDeterminant.
---
dlls/d3dx8/d3dx8.spec | 2 +- dlls/d3dx8/math.c | 15 +++++++++++++++ dlls/d3dx8/tests/math.c | 19 +++++++++++++------ include/d3dx8math.h | 2 ++ 4 files changed, 31 insertions(+), 7 deletions(-)
diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec index a64e1e4..d08fb9f 100644 --- a/dlls/d3dx8/d3dx8.spec +++ b/dlls/d3dx8/d3dx8.spec @@ -20,7 +20,7 @@ @ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr long) @ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) @ stdcall D3DXVec4Transform(ptr ptr ptr) -@ stub D3DXMatrixfDeterminant +@ stdcall D3DXMatrixfDeterminant(ptr) @ stub D3DXMatrixMultiply @ stub D3DXMatrixTranspose @ stub D3DXMatrixInverse diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c index ff1b493..fa1a49e 100644 --- a/dlls/d3dx8/math.c +++ b/dlls/d3dx8/math.c @@ -29,6 +29,21 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3dx8);
+/*_________________D3DXMatrix____________________*/ + +FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm) +{ + D3DXVECTOR4 minor, v1, v2, v3; + FLOAT det; + + v1.x = pm->m[0][0]; v1.y = pm->m[1][0]; v1.z = pm->m[2][0]; v1.w = pm->m[3][0]; + v2.x = pm->m[0][1]; v2.y = pm->m[1][1]; v2.z = pm->m[2][1]; v2.w = pm->m[3][1]; + v3.x = pm->m[0][2]; v3.y = pm->m[1][2]; v3.z = pm->m[2][2]; v3.w = pm->m[3][2]; + D3DXVec4Cross(&minor,&v1,&v2,&v3); + det = - (pm->m[0][3] * minor.x + pm->m[1][3] * minor.y + pm->m[2][3] * minor.z + pm->m[3][3] * minor.w); + return det; +} + /*_________________D3DXQUATERNION________________*/
D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq) diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c index 33a60dc..cda666a 100644 --- a/dlls/d3dx8/tests/math.c +++ b/dlls/d3dx8/tests/math.c @@ -125,14 +125,21 @@ static void D3DXMatrixTest(void) { D3DXMATRIX mat; BOOL expected, got; + FLOAT expectedfloat, gotfloat; + + U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; + U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f; + U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f; + U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f; + U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f; + U(mat).m[3][3] = -40.0f; + +/*____________D3DXMatrixfDeterminant_____________*/ + expectedfloat = -147888.0f; + gotfloat = D3DXMatrixfDeterminant(&mat); + ok(fabs( gotfloat - expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, gotfloat);
/*____________D3DXMatrixIsIdentity______________*/ - U(mat).m[0][1] = 0.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f; - U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 0.0f; U(mat).m[1][3] = 0.0f; - U(mat).m[2][0] = 0.0f; U(mat).m[2][1] = 0.0f; U(mat).m[2][3] = 0.0f; - U(mat).m[3][0] = 0.0f; U(mat).m[3][1] = 0.0f; U(mat).m[3][2] = 0.0f; - U(mat).m[0][0] = 1.0f; U(mat).m[1][1] = 1.0f; U(mat).m[2][2] = 1.0f; - U(mat).m[3][3] = 1.0f; expected = FALSE; got = D3DXMatrixIsIdentity(&mat); ok(expected == got, "Expected : %d, Got : %d\n", expected, got); diff --git a/include/d3dx8math.h b/include/d3dx8math.h index a5fc09e..9dcf0a4 100644 --- a/include/d3dx8math.h +++ b/include/d3dx8math.h @@ -58,6 +58,8 @@ typedef struct D3DXCOLOR FLOAT r, g, b, a; } D3DXCOLOR, *LPD3DXCOLOR;
+FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm); + D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq);
D3DXVECTOR2* WINAPI D3DXVec2BaryCentric(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT f, FLOAT g);