Module: wine Branch: master Commit: 2d9540cab765833e3c8ef258191bc3ee565f5189 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2d9540cab765833e3c8ef25819...
Author: H. Verbeet hverbeet@gmail.com Date: Tue Feb 13 23:12:05 2007 +0100
wined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED3DSHADERDECLUSAGE_FOG.
---
dlls/wined3d/glsl_shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d95391e..87894d9 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1962,11 +1962,11 @@ void vshader_glsl_output_unpack( usage_idx, reg_mask, i, reg_mask); break;
- case WINED3DSHADERDECLUSAGE_PSIZE: + case D3DDECLUSAGE_PSIZE: shader_addline(buffer, "gl_PointSize = OUT%u.x;\n", i); break;
- case WINED3DSHADERDECLUSAGE_FOG: + case D3DDECLUSAGE_FOG: shader_addline(buffer, "gl_FogFragCoord%s = OUT%u%s;\n", reg_mask, i, reg_mask); break;