Module: wine Branch: master Commit: 7e4d3d951e10a01b1374a66384ceca0769127bdc URL: http://source.winehq.org/git/wine.git/?a=commit;h=7e4d3d951e10a01b1374a66384...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Nov 27 20:51:11 2006 +0100
wined3d: Set the initial FBO depth stencil when creating the device.
---
dlls/wined3d/device.c | 5 +++++ 1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index f06b9cb..caac5a1 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -79,6 +79,8 @@ static void WINAPI IWineD3DDeviceImpl_Ad
static void WINAPI IWineD3DDeviceImpl_ApplyTextureUnitState(IWineD3DDevice *iface, DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type);
+static void set_depth_stencil_fbo(IWineD3DDevice *iface, IWineD3DSurface *depth_stencil); + /* helper macros */ #define D3DMEMCHECK(object, ppResult) if(NULL == object) { *ppResult = NULL; WARN("Out of memory\n"); return WINED3DERR_OUTOFVIDEOMEMORY;}
@@ -2090,6 +2092,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl IWineD3DSurface_AddRef(This->renderTarget); /* Depth Stencil support */ This->stencilBufferTarget = This->depthStencilBuffer; + if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) { + set_depth_stencil_fbo(iface, This->depthStencilBuffer); + } if (NULL != This->stencilBufferTarget) { IWineD3DSurface_AddRef(This->stencilBufferTarget); }