Module: wine Branch: master Commit: 15f91b4ad3b20f28f304b0e9b4caa0bd64eaae31 URL: http://source.winehq.org/git/wine.git/?a=commit;h=15f91b4ad3b20f28f304b0e9b4...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Jan 6 18:24:47 2007 +0100
wined3d: Do not keep internal references to the vertex declaration.
---
dlls/wined3d/device.c | 6 ------ dlls/wined3d/stateblock.c | 11 ----------- 2 files changed, 0 insertions(+), 17 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b13854b..8354114 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3239,12 +3239,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl return WINED3D_OK; }
- if (NULL != pDecl) { - IWineD3DVertexDeclaration_AddRef(pDecl); - } - if (NULL != oldDecl) { - IWineD3DVertexDeclaration_Release(oldDecl); - } IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL); return WINED3D_OK; } diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 33d42ad..ca28027 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -254,10 +254,6 @@ static ULONG WINAPI IWineD3DStateBlockI IWineD3DVertexShader_Release(This->vertexShader); }
- if (NULL != This->vertexDecl) { - IWineD3DVertexDeclaration_Release(This->vertexDecl); - } - /* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */ for (counter = 0; counter < GL_LIMITS(sampler_stages); counter++) { if (This->textures[counter]) { @@ -502,13 +498,6 @@ static HRESULT WINAPI IWineD3DStateBloc if(This->set.vertexDecl && This->vertexDecl != targetStateBlock->vertexDecl){ TRACE("Updating vertex declaration from %p to %p\n", This->vertexDecl, targetStateBlock->vertexDecl);
- if (targetStateBlock->vertexDecl) { - IWineD3DVertexDeclaration_AddRef(targetStateBlock->vertexDecl); - } - if (This->vertexDecl) { - IWineD3DVertexDeclaration_Release(This->vertexDecl); - } - This->vertexDecl = targetStateBlock->vertexDecl; }