Module: wine Branch: master Commit: 8c8d1e4f89fb4b0d9a14530bfd01c285b4af62bc URL: http://source.winehq.org/git/wine.git/?a=commit;h=8c8d1e4f89fb4b0d9a14530bfd...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Jan 12 19:02:36 2007 +0100
wined3d: Do not force dynamic usage on transformed buffers.
---
dlls/wined3d/device.c | 11 ----------- 1 files changed, 0 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 1845446..2097b13 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -450,17 +450,6 @@ static void CreateVBO(IWineD3DVertexBuff goto error; }
- /* Transformed vertices are horribly inflexible. If the app specifies an - * vertex buffer with transformed vertices in default pool without DYNAMIC - * usage assume DYNAMIC usage and print a warning. The app will have to update - * the vertices regularily for them to be useful - */ - if(((object->fvf & WINED3DFVF_POSITION_MASK) == WINED3DFVF_XYZRHW) && - !(vboUsage & WINED3DUSAGE_DYNAMIC)) { - WARN("Application creates a vertex buffer holding transformed vertices which doesn't specify dynamic usage\n"); - vboUsage |= WINED3DUSAGE_DYNAMIC; - } - /* Don't use static, because dx apps tend to update the buffer * quite often even if they specify 0 usage */