Module: wine Branch: master Commit: 2c40b823e1d21682120989e8576d9e6777f72213 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2c40b823e1d21682120989e857...
Author: Markus Amsler markus.amsler@oribi.org Date: Fri Nov 10 10:23:17 2006 +0100
d3d9: Forwardport implicit surface tests.
---
dlls/d3d9/tests/device.c | 101 +++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 99 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index 2ed0926..22ef7e2 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -38,6 +38,7 @@ #define CHECK_CALL(r,c,d,rc) \ } else {\ trace("%s failed: %s\n", c, DXGetErrorString9(r)); \ } + #define CHECK_RELEASE(obj,d,rc) \ if (obj) { \ int tmp1, rc_new = rc; \ @@ -46,6 +47,29 @@ #define CHECK_RELEASE(obj,d,rc) \ ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ }
+#define CHECK_REFCOUNT(obj,rc) \ + { \ + int rc_new = rc; \ + int count = get_refcount( (IUnknown *)obj ); \ + ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ + } + +#define CHECK_RELEASE_REFCOUNT(obj,rc) \ + { \ + int rc_new = rc; \ + int count = IUnknown_Release( (IUnknown *)obj ); \ + ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ + } + +#define CHECK_SURFACE_CONTAINER(obj,iid,expected) \ + { \ + void *container_ptr = (void *)0x1337c0d3; \ + hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \ + ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \ + "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \ + if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \ + } + static void check_mipmap_levels( IDirect3DDevice9* device, int width, int height, int count) @@ -264,6 +288,7 @@ static void test_refcount(void) IDirect3DSurface9 *pOffscreenSurface = NULL; IDirect3DSurface9 *pRenderTarget = NULL; IDirect3DSurface9 *pTextureLevel = NULL; + IDirect3DSurface9 *pBackBuffer = NULL; IDirect3DStateBlock9 *pStateBlock = NULL; IDirect3DStateBlock9 *pStateBlock1 = NULL; IDirect3DSwapChain9 *pSwapChain = NULL; @@ -303,6 +328,8 @@ static void test_refcount(void) d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; + d3dpp.EnableAutoDepthStencil = TRUE; + d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); @@ -312,6 +339,60 @@ static void test_refcount(void) refcount = get_refcount( (IUnknown *)pDevice ); ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
+ /** + * Check refcount of implicit surfaces. Findings: + * - the container is the device OR swapchain + * - they hold a refernce to the device + * - they are created with a refcount of 0 (Get/Release returns orignial refcount) + */ + hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain); + todo_wine CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount); + if (pSwapChain) + { + todo_wine CHECK_REFCOUNT( pSwapChain, 1); + + hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget); + todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); + if(pRenderTarget) + { + CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain); + todo_wine CHECK_REFCOUNT( pRenderTarget, 1); + hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget); + todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount); + todo_wine CHECK_REFCOUNT( pRenderTarget, 2); + todo_wine CHECK_RELEASE_REFCOUNT( pRenderTarget, 1); + todo_wine CHECK_RELEASE_REFCOUNT( pRenderTarget, 0); + pRenderTarget = NULL; + } + todo_wine CHECK_REFCOUNT( pDevice, --refcount); + + hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface); + todo_wine CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount); + if(pStencilSurface) + { + CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice); + todo_wine CHECK_REFCOUNT( pStencilSurface, 1); + todo_wine CHECK_RELEASE_REFCOUNT( pStencilSurface, 0); + pStencilSurface = NULL; + } + todo_wine CHECK_REFCOUNT( pDevice, --refcount); + + hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer); + todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); + if(pBackBuffer) + { + CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain); + todo_wine CHECK_REFCOUNT( pBackBuffer, 1); + todo_wine CHECK_RELEASE_REFCOUNT( pBackBuffer, 0); + pBackBuffer = NULL; + } + todo_wine CHECK_REFCOUNT( pDevice, --refcount); + + todo_wine CHECK_RELEASE_REFCOUNT( pSwapChain, 0); + CHECK_REFCOUNT( pDevice, --refcount); + pSwapChain = NULL; + } + /* Buffers */ hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL ); CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount ); @@ -378,6 +459,22 @@ static void test_refcount(void) CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain ); CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount ); + if(pSwapChain) + { + /* check implicit back buffer */ + hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer); + todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); + todo_wine CHECK_REFCOUNT( pSwapChain, 1); + if(pBackBuffer) + { + CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain); + todo_wine CHECK_REFCOUNT( pBackBuffer, 1); + todo_wine CHECK_RELEASE_REFCOUNT( pBackBuffer, 0); + pBackBuffer = NULL; + } + CHECK_REFCOUNT( pSwapChain, 1); + CHECK_REFCOUNT( pDevice, --refcount); + } hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery ); CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
@@ -411,9 +508,9 @@ cleanup: CHECK_RELEASE(pSwapChain, pDevice, --refcount); CHECK_RELEASE(pQuery, pDevice, --refcount); /* This will destroy device - cannot check the refcount here */ - if (pStateBlock1) IUnknown_Release( pStateBlock1 ); + if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
- if (pD3d) IUnknown_Release( pD3d ); + if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
DestroyWindow( hwnd ); }