Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 6a119b69 by Henri Verbeet at 2024-10-24T20:52:37+02:00 vkd3d-shader/glsl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
- - - - - 85697d76 by Henri Verbeet at 2024-10-24T20:52:37+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_UMAX and VKD3DSIH_UMIN.
- - - - - d58282c6 by Henri Verbeet at 2024-10-24T20:52:37+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_LOD.
- - - - - d477a007 by Henri Verbeet at 2024-10-24T20:52:37+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_GRAD.
- - - - - 5e9edf25 by Henri Verbeet at 2024-10-24T20:52:37+02:00 vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4.
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7 changed files:
- libs/vkd3d-shader/glsl.c - tests/hlsl/depth-bounds.shader_test - tests/hlsl/early-depth-stencil.shader_test - tests/hlsl/gather.shader_test - tests/hlsl/max-min.shader_test - tests/hlsl/sample-grad.shader_test - tests/hlsl/sample-level.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9d829156292e7d6c2cfbf440b7b97...