Module: wine Branch: master Commit: 7027e7779de34fa3c82b1c1b8dcfa9cf5e4001c6 URL: https://source.winehq.org/git/wine.git/?a=commit;h=7027e7779de34fa3c82b1c1b8...
Author: Zebediah Figura z.figura12@gmail.com Date: Fri Feb 7 22:07:12 2020 -0600
d3d9: Retrieve the pixel shader from the primary stateblock.
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d9/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 6f35b3caab..fe23625a05 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3872,7 +3872,7 @@ static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDir if (!shader) return D3DERR_INVALIDCALL;
wined3d_mutex_lock(); - if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device))) + if ((wined3d_shader = wined3d_stateblock_get_state(device->state)->ps)) { shader_impl = wined3d_shader_get_parent(wined3d_shader); *shader = &shader_impl->IDirect3DPixelShader9_iface;