Module: wine Branch: master Commit: 4a3f04cb5633d073b8ecdbc298e09ff71ba70c35 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4a3f04cb5633d073b8ecdbc298...
Author: Stefan Dösinger stefan@codeweavers.com Date: Wed Sep 30 18:58:04 2009 +0200
wined3d: SetRenderTarget bypasses stateblock recording.
---
dlls/wined3d/device.c | 19 ++++++++++--------- 1 files changed, 10 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 6cbf115..e4b5cd1 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6130,7 +6130,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, DWORD RenderTargetIndex, IWineD3DSurface *pRenderTarget) { IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; - WINED3DVIEWPORT viewport; int dxVersion = ( (IWineD3DImpl *) This->wineD3D)->dxVersion;
TRACE("(%p) : Setting rendertarget %d to %p\n", This, RenderTargetIndex, pRenderTarget); @@ -6165,14 +6164,16 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
/* Render target 0 is special */ if(RenderTargetIndex == 0 && dxVersion > 7) { - /* Finally, reset the viewport as the MSDN states. */ - viewport.Height = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Height; - viewport.Width = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Width; - viewport.X = 0; - viewport.Y = 0; - viewport.MaxZ = 1.0f; - viewport.MinZ = 0.0f; - IWineD3DDeviceImpl_SetViewport(iface, &viewport); + /* Finally, reset the viewport as the MSDN states. Tests show that stateblock recording is ignored. + * the change goes directly into the primary stateblock. + */ + This->stateBlock->viewport.Height = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Height; + This->stateBlock->viewport.Width = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Width; + This->stateBlock->viewport.X = 0; + This->stateBlock->viewport.Y = 0; + This->stateBlock->viewport.MaxZ = 1.0f; + This->stateBlock->viewport.MinZ = 0.0f; + IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT); } return WINED3D_OK; }