Module: wine Branch: master Commit: 83f72793f06c3b539b80b346fbb39839423f38e9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=83f72793f06c3b539b80b346fb...
Author: Andrey Gusev andrey.goosev@gmail.com Date: Tue Jul 5 15:38:25 2016 +0300
wined3d: Fix a typo in comment.
Signed-off-by: Andrey Gusev andrey.goosev@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index b157389..98e78da 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3736,7 +3736,7 @@ void clipplane(struct wined3d_context *context, const struct wined3d_state *stat gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW]._11); else /* With vertex shaders, clip planes are not transformed in Direct3D, - * while in OpenGL they are still transformed by the model view matix. */ + * while in OpenGL they are still transformed by the model view matrix. */ gl_info->gl_ops.gl.p_glLoadIdentity();
plane[0] = state->clip_planes[index].x;