Module: vkd3d Branch: master Commit: 02ac34d0a2cf3dd95bffa3837caceaa295016146 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=02ac34d0a2cf3dd95bffa383...
Author: Matteo Bruni mbruni@codeweavers.com Date: Fri Feb 11 21:04:03 2022 +0100
vkd3d-shader/sm4: Skip non-color outputs in shader output mapping.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/dxbc.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index d28c303..27993c7 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -1672,6 +1672,9 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t { struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
+ if (version.type == VKD3D_SHADER_TYPE_PIXEL + && ascii_strcasecmp(e->semantic_name, "SV_Target")) + continue; if (e->register_index >= ARRAY_SIZE(sm4->output_map)) { WARN("Invalid output index %u.\n", e->register_index);