Module: wine Branch: master Commit: 4b831a5d3e15af9dccf7114bb4440133cb8fe721 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4b831a5d3e15af9dccf7114bb4...
Author: Stefan Dösinger stefan@codeweavers.com Date: Wed Jul 2 13:07:41 2008 -0500
wined3d: Move shader constants to the misc states.
---
dlls/wined3d/state.c | 9 +++++++-- 1 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 94798a4..e830268 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4840,8 +4840,8 @@ const struct StateEntry FFPStateTable[] = { /* , STATE_VDECL */ STATE_VDECL, NULL }, { /* , STATE_VSHADER */ STATE_VDECL, NULL }, { /* , STATE_VIEWPORT */ STATE_VIEWPORT, viewport }, - { /* , STATE_VERTEXSHADERCONSTANT */ STATE_VERTEXSHADERCONSTANT, shaderconstant }, - { /* , STATE_PIXELSHADERCONSTANT */ STATE_VERTEXSHADERCONSTANT, shaderconstant }, + { /* , STATE_VERTEXSHADERCONSTANT */ STATE_VERTEXSHADERCONSTANT, NULL }, + { /* , STATE_PIXELSHADERCONSTANT */ STATE_VERTEXSHADERCONSTANT, NULL }, /* Lights */ { /* , STATE_ACTIVELIGHT(0) */ STATE_ACTIVELIGHT(0), NULL }, { /* , STATE_ACTIVELIGHT(1) */ STATE_ACTIVELIGHT(1), NULL }, @@ -4906,6 +4906,11 @@ const struct StateEntryTemplate misc_state_template[] = { { STATE_VDECL, { STATE_VDECL, streamsrc }}, { STATE_FRONTFACE, { STATE_FRONTFACE, frontface }}, { STATE_SCISSORRECT, { STATE_SCISSORRECT, scissorrect }}, + /* TODO: Move shader constant loading to vertex and fragment pipeline repectively, as soon as the pshader and + * vshader loadings are untied from each other + */ + { STATE_VERTEXSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }}, + { STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }}, {0 /* Terminate */, { 0, 0 }}, };