Module: wine Branch: master Commit: 459e0bf633eda47fd137e79f76b2dcb143f01dd6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=459e0bf633eda47fd137e79f76...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jan 15 19:34:58 2007 +0100
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2pad().
---
dlls/wined3d/glsl_shader.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 8eda17a..73912e4 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1622,15 +1622,15 @@ void pshader_glsl_texm3x2depth(SHADER_OP /** Process the WINED3DSIO_TEXM3X2PAD instruction in GLSL * Calculate the 1st of a 2-row matrix multiplication. */ void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG* arg) { - + DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; DWORD reg = arg->dst & WINED3DSP_REGNUM_MASK; SHADER_BUFFER* buffer = arg->buffer; char src0_str[100]; char src0_name[50]; char src0_mask[6];
- shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_name, src0_mask, src0_str); - shader_addline(buffer, "tmp0.x = dot(vec3(T%u), vec3(%s));\n", reg, src0_str); + shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], src_mask, src0_name, src0_mask, src0_str); + shader_addline(buffer, "tmp0.x = dot(T%u.xyz, %s);\n", reg, src0_str); }
/** Process the WINED3DSIO_TEXM3X3PAD instruction in GLSL