Module: wine Branch: master Commit: c0ab55700f681ace7ac13f9fdaa6075185fef35c URL: https://source.winehq.org/git/wine.git/?a=commit;h=c0ab55700f681ace7ac13f9fd...
Author: Paul Gofman pgofman@codeweavers.com Date: Thu May 28 22:50:16 2020 +0430
wined3d: Prepare/load the destination resource location in glsl_blitter_blit().
Like the other blitters. When the GLSL blitter was introduced, the idea was that caller would be responsible for doing this, but we never ended up updating the other blitters.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49251 Signed-off-by: Paul Gofman pgofman@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7d16f03a21..ddb76143b5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -13135,6 +13135,11 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli wined3d_texture_load(src_texture, context, FALSE); }
+ if (wined3d_texture_is_full_rect(dst_texture, dst_sub_resource_idx % dst_texture->level_count, dst_rect)) + wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, dst_location); + else + wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, dst_location); + wined3d_context_gl_apply_blit_state(context_gl, device);
if (dst_location == WINED3D_LOCATION_DRAWABLE)