Module: wine Branch: master Commit: e6c3e35e0793ea296fdd5d0f30d94d97049d63d9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e6c3e35e0793ea296fdd5d0f30...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon May 15 12:05:45 2017 +0200
wined3d: Enable GL_ARB_compute_shader unconditionally in compute shaders.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ee27d10..4414495 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7434,8 +7434,7 @@ static GLuint shader_glsl_generate_compute_shader(const struct wined3d_context * shader_glsl_add_version_declaration(buffer, gl_info);
shader_glsl_enable_extensions(buffer, gl_info); - if (gl_info->supported[ARB_COMPUTE_SHADER]) - shader_addline(buffer, "#extension GL_ARB_compute_shader : enable\n"); + shader_addline(buffer, "#extension GL_ARB_compute_shader : enable\n");
shader_generate_glsl_declarations(context, buffer, shader, reg_maps, &priv_ctx);