Module: wine Branch: master Commit: e1dae7b11ccfd9f318c8ba448b3823d1f4a6961a URL: http://source.winehq.org/git/wine.git/?a=commit;h=e1dae7b11ccfd9f318c8ba448b...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Apr 20 11:04:18 2017 +0200
d3d11: Implement d3d11_immediate_context_HSGetShader().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/device.c | 21 ++++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index d2eaec8..d6881de 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -1942,8 +1942,27 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D1 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceContext *iface, ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count) { - FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n", + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + struct d3d11_hull_shader *shader_impl; + struct wined3d_shader *wined3d_shader; + + TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n", iface, shader, class_instances, class_instance_count); + + if (class_instances || class_instance_count) + FIXME("Dynamic linking not implemented yet.\n"); + + wined3d_mutex_lock(); + if (!(wined3d_shader = wined3d_device_get_hull_shader(device->wined3d_device))) + { + wined3d_mutex_unlock(); + *shader = NULL; + return; + } + + shader_impl = wined3d_shader_get_parent(wined3d_shader); + wined3d_mutex_unlock(); + ID3D11HullShader_AddRef(*shader = &shader_impl->ID3D11HullShader_iface); }
static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext *iface,