Module: wine Branch: master Commit: abebd41e973e6e0c427a6334418f4cf4f12c1c19 URL: https://gitlab.winehq.org/wine/wine/-/commit/abebd41e973e6e0c427a6334418f4cf...
Author: Max Figura maxfigura5061@gmail.com Date: Mon Dec 12 13:32:09 2022 -0600
wined3d: Move the WINED3D_RS_PLANEMASK stub to wined3d_device_apply_stateblock.
---
dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 5 +++++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 10 +--------- 4 files changed, 6 insertions(+), 11 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 0fbbb378847..710ba2ca71d 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -97,7 +97,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] = {STATE_VIEWPORT, {STATE_VIEWPORT, state_nop}}, {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, - {STATE_RENDER(WINED3D_RS_PLANEMASK), {STATE_RENDER(WINED3D_RS_PLANEMASK), state_nop}}, {STATE_RENDER(WINED3D_RS_LASTPIXEL), {STATE_RENDER(WINED3D_RS_LASTPIXEL), state_nop}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}}, {STATE_RENDER(WINED3D_RS_SUBPIXEL), {STATE_RENDER(WINED3D_RS_SUBPIXEL), state_nop}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 4182a13a58a..b7745a18d42 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4067,6 +4067,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, FIXME("Render state WINED3D_RS_ROP2 not implemented yet.\n"); break;
+ case WINED3D_RS_PLANEMASK: + if (state->rs[WINED3D_RS_PLANEMASK]) + FIXME("Render state WINED3D_RS_PLANEMASK not implemented yet.\n"); + break; + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 64029552910..c2d705f2ff5 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2809,7 +2809,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] = {STATE_VIEWPORT, {STATE_VDECL}}, {STATE_INDEXBUFFER, {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_PLANEMASK), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_LASTPIXEL), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 4007ee25658..88f5b9183c6 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -2072,12 +2072,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]); }
-static void state_planemask(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - if (state->render_states[WINED3D_RS_PLANEMASK]) - FIXME("Render state WINED3D_RS_PLANEMASK not implemented yet.\n"); -} - static void state_subpixel(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { if (state->render_states[WINED3D_RS_SUBPIXEL]) @@ -4758,7 +4752,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, state_nop }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_PLANEMASK), { STATE_RENDER(WINED3D_RS_PLANEMASK), state_planemask }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_LASTPIXEL), { STATE_RENDER(WINED3D_RS_LASTPIXEL), state_lastpixel }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DITHERENABLE), { STATE_RENDER(WINED3D_RS_DITHERENABLE), state_ditherenable }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_SUBPIXEL), { STATE_RENDER(WINED3D_RS_SUBPIXEL), state_subpixel }, WINED3D_GL_EXT_NONE }, @@ -5558,8 +5551,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) rs_holes[] = { { 1, 8}, - { 11, 12}, - { 14, 14}, + { 11, 14}, { 17, 23}, { 27, 27}, { 40, 40},