Module: wine Branch: master Commit: efc18d79afdc3b639c6b820a48ca178113c63310 URL: http://source.winehq.org/git/wine.git/?a=commit;h=efc18d79afdc3b639c6b820a48...
Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Sat Oct 27 23:54:10 2007 +0200
wined3d: Detect vertex shader 2.0 support using a pixel shader 2.0 limit.
Without this vertex shader 3.0 is reported on non-Nvidia cards that only support vertex shader 2.0. Reporting 3.0 would result in slow software rendering as it is much more advanced than 2.0.
---
dlls/wined3d/directx.c | 11 +++++++---- 1 files changed, 7 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index ad71295..47bf9e1 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2367,10 +2367,13 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
if (vs_selected_mode == SHADER_GLSL) { /* Nvidia Geforce6/7 or Ati R4xx/R5xx cards with GLSL support, support VS 3.0 but older Nvidia/Ati - models with GLSL support only support 2.0. In case of nvidia we can detect VS 2.0 support using - vs_nv_version which is based on NV_vertex_program. For Ati cards there's no easy way, so for - now only support 2.0/3.0 detection on Nvidia GeforceFX cards and default to 3.0 for everything else */ - if(GLINFO_LOCATION.vs_nv_version == VS_VERSION_20) + * models with GLSL support only support 2.0. In case of nvidia we can detect VS 2.0 support using + * vs_nv_version which is based on NV_vertex_program. + * For Ati cards there's no way using glsl (it abstracts the lowlevel info away) and also not + * using ARB_vertex_program. It is safe to assume that when a card supports pixel shader 2.0 it + * supports vertex shader 2.0 too and the way around. We can detect ps2.0 using the maximum number + * of native instructions, so use that here. For more info see the pixel shader versioning code below. */ + if((GLINFO_LOCATION.vs_nv_version == VS_VERSION_20) || (GLINFO_LOCATION.ps_arb_max_instructions <= 512)) *pCaps->VertexShaderVersion = WINED3DVS_VERSION(2,0); else *pCaps->VertexShaderVersion = WINED3DVS_VERSION(3,0);