Module: wine Branch: master Commit: 022db6808032da1ba7dcbfb5614791bbbb43fcc4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=022db6808032da1ba7dcbfb561...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon May 23 22:11:36 2011 +0200
d3d8/tests: Fix the depth clamping test.
---
dlls/d3d8/tests/visual.c | 124 ++++++++++++++++++++++++++++------------------ 1 files changed, 75 insertions(+), 49 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 1f6a115..d2ab518 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -140,9 +140,10 @@ static IDirect3DDevice8 *init_d3d8(void) present_parameters.BackBufferHeight = 480; present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; present_parameters.EnableAutoDepthStencil = TRUE; - present_parameters.AutoDepthStencilFormat = D3DFMT_D16; + present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
- hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); + hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == D3DERR_NOTAVAILABLE), "IDirect3D_CreateDevice returned: %#08x\n", hr);
return device_ptr; @@ -1292,59 +1293,63 @@ static void texop_test(IDirect3DDevice8 *device) }
/* This test tests depth clamping / clipping behaviour: - * - When D3DRS_CLIPPING is disabled depth values are *clamped* to the - * minimum/maximum z value. + * - With software vertex processing, depth values are clamped to the + * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped + * when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the + * same as regular vertices here. + * - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored. + * Normal vertices are always clipped. Pretransformed vertices are + * clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't. * - The viewport's MinZ/MaxZ is irrelevant for this. - * - When D3DRS_CLIPPING is enabled depth values are clipped. - * - Pretransformed vertices behave the same as regular vertices. */ static void depth_clamp_test(IDirect3DDevice8 *device) { const struct tvertex quad1[] = { - { 0, 0, 5.0f, 1.0, 0xff002b7f}, - { 640, 0, 5.0f, 1.0, 0xff002b7f}, - { 0, 480, 5.0f, 1.0, 0xff002b7f}, - { 640, 480, 5.0f, 1.0, 0xff002b7f}, + { 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f}, + {640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f}, + { 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f}, + {640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f}, }; const struct tvertex quad2[] = { - { 0, 300, 10.0f, 1.0, 0xfff9e814}, - { 640, 300, 10.0f, 1.0, 0xfff9e814}, - { 0, 360, 10.0f, 1.0, 0xfff9e814}, - { 640, 360, 10.0f, 1.0, 0xfff9e814}, + { 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814}, + {640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814}, + { 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814}, + {640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814}, }; - const struct vertex quad3[] = + const struct tvertex quad3[] = { - {-0.65f, 0.55f, 5.0f, 0xffffffff}, - {-0.35f, 0.55f, 5.0f, 0xffffffff}, - {-0.65f, 0.15f, 5.0f, 0xffffffff}, - {-0.35f, 0.15f, 5.0f, 0xffffffff}, + {112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff}, + {208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff}, + {112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff}, + {208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff}, }; - const struct vertex quad4[] = + const struct tvertex quad4[] = { - {-0.87f, 0.83f, 10.0f, 0xffffffff}, - {-0.65f, 0.83f, 10.0f, 0xffffffff}, - {-0.87f, 0.55f, 10.0f, 0xffffffff}, - {-0.65f, 0.55f, 10.0f, 0xffffffff}, + { 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff}, + {112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff}, + { 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff}, + {112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff}, }; const struct vertex quad5[] = { - { -0.5, 0.5, 10.0f, 0xff14f914}, - { 0.5, 0.5, 10.0f, 0xff14f914}, - { -0.5, -0.5, 10.0f, 0xff14f914}, - { 0.5, -0.5, 10.0f, 0xff14f914}, + { -0.5f, 0.5f, 10.0f, 0xff14f914}, + { 0.5f, 0.5f, 10.0f, 0xff14f914}, + { -0.5f, -0.5f, 10.0f, 0xff14f914}, + { 0.5f, -0.5f, 10.0f, 0xff14f914}, }; - const struct tvertex quad6[] = + const struct vertex quad6[] = { - { 0, 120, 10.0f, 1.0, 0xfff91414}, - { 640, 120, 10.0f, 1.0, 0xfff91414}, - { 0, 180, 10.0f, 1.0, 0xfff91414}, - { 640, 180, 10.0f, 1.0, 0xfff91414}, + { -1.0f, 0.5f, 10.0f, 0xfff91414}, + { 1.0f, 0.5f, 10.0f, 0xfff91414}, + { -1.0f, 0.25f, 10.0f, 0xfff91414}, + { 1.0f, 0.25f, 10.0f, 0xfff91414}, };
D3DVIEWPORT8 vp; D3DCOLOR color; + D3DCAPS8 caps; HRESULT hr;
vp.X = 0; @@ -1354,10 +1359,13 @@ static void depth_clamp_test(IDirect3DDevice8 *device) vp.MinZ = 0.0; vp.MaxZ = 7.5;
+ hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetViewport(device, &vp); ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
- hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0, 0); + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0); ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, FALSE); @@ -1380,22 +1388,24 @@ static void depth_clamp_test(IDirect3DDevice8 *device) hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(*quad2)); ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
- hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); - ok(SUCCEEDED(hr), "SetVertexShader failed, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, TRUE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(*quad3)); ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr); hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(*quad4)); ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
- hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, TRUE); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, FALSE); ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); + ok(SUCCEEDED(hr), "SetVertexShader failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad5, sizeof(*quad5)); ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
- hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE); - ok(SUCCEEDED(hr), "SetVertexShader failed, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, TRUE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad6, sizeof(*quad6)); ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr); @@ -1403,16 +1413,32 @@ static void depth_clamp_test(IDirect3DDevice8 *device) hr = IDirect3DDevice8_EndScene(device); ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
- color = getPixelColor(device, 75, 75); - ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color); - color = getPixelColor(device, 150, 150); - ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color); - color = getPixelColor(device, 320, 240); - ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color); - color = getPixelColor(device, 320, 330); - ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color); - color = getPixelColor(device, 320, 330); - ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color); + if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_CLIPTLVERTS) + { + color = getPixelColor(device, 75, 75); + todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 150, 150); + todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 320, 240); + todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 320, 330); + todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 320, 330); + todo_wine ok(color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color); + } + else + { + color = getPixelColor(device, 75, 75); + ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 150, 150); + ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 320, 330); + ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 320, 330); + ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color); + }
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);