Module: wine Branch: master Commit: 28145b97eba69a32a97af7aa2a957169f8e5f43c URL: https://source.winehq.org/git/wine.git/?a=commit;h=28145b97eba69a32a97af7aa2...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Jun 4 15:50:00 2020 +0430
wined3d: Use "depth_size" to check for a depth format in resolve_depth_buffer().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 2ce3e346ef..59b53aa355 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1695,7 +1695,7 @@ static void resolve_depth_buffer(struct wined3d_device *device) if (!(dst_texture = state->textures[0])) return; dst_resource = &dst_texture->resource; - if (!(dst_resource->format_flags & WINED3DFMT_FLAG_DEPTH)) + if (!dst_resource->format->depth_size) return; if (!(src_view = state->fb.depth_stencil)) return;