Module: wine Branch: master Commit: fee9c1f2b5d00f6e75917f91536dfaf1e44243e4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=fee9c1f2b5d00f6e75917f9153...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Aug 17 19:03:25 2010 +0200
ddraw: Remove a useless viewport callback.
---
dlls/ddraw/ddraw.c | 1 - dlls/ddraw/ddraw_private.h | 3 --- dlls/ddraw/device.c | 2 +- dlls/ddraw/executebuffer.c | 2 +- dlls/ddraw/viewport.c | 22 ++++++++++++---------- 5 files changed, 14 insertions(+), 16 deletions(-)
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c index 670129d..6f060e7 100644 --- a/dlls/ddraw/ddraw.c +++ b/dlls/ddraw/ddraw.c @@ -4533,7 +4533,6 @@ static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 object->ref = 1; object->ddraw = ddraw_from_d3d3(iface); object->use_vp2 = 0xff; - object->activate = viewport_activate;
TRACE("Created viewport %p.\n", object); *viewport = (IDirect3DViewport3 *)object; diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h index bb95767..990d4f7 100644 --- a/dlls/ddraw/ddraw_private.h +++ b/dlls/ddraw/ddraw_private.h @@ -585,9 +585,6 @@ struct IDirect3DViewportImpl D3DVIEWPORT2 vp2; } viewports;
- /* Activation function */ - void (*activate)(IDirect3DViewportImpl*, BOOL); - /* Field used to chain viewports together */ IDirect3DViewportImpl *next;
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index a17627b..25ff428 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -1872,7 +1872,7 @@ IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
/* Activate this viewport */ This->current_viewport->active_device = This; - This->current_viewport->activate(This->current_viewport, FALSE); + viewport_activate(This->current_viewport, FALSE);
LeaveCriticalSection(&ddraw_cs); return D3D_OK; diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c index 9ae24a1..04f856a 100644 --- a/dlls/ddraw/executebuffer.c +++ b/dlls/ddraw/executebuffer.c @@ -103,7 +103,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
/* Activate the viewport */ lpViewport->active_device = lpDevice; - lpViewport->activate(lpViewport, FALSE); + viewport_activate(lpViewport, FALSE);
TRACE("ExecuteData :\n"); if (TRACE_ON(d3d7)) diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c index 01319f5..403463b 100644 --- a/dlls/ddraw/viewport.c +++ b/dlls/ddraw/viewport.c @@ -325,8 +325,9 @@ IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface, if (This->active_device) { IDirect3DDevice3 *d3d_device3 = (IDirect3DDevice3 *)&This->active_device->IDirect3DDevice3_vtbl; IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport); - if (current_viewport) { - if ((IDirect3DViewportImpl *)current_viewport == This) This->activate(This, FALSE); + if (current_viewport) + { + if ((IDirect3DViewportImpl *)current_viewport == This) viewport_activate(This, FALSE); IDirect3DViewport3_Release(current_viewport); } } @@ -697,7 +698,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
/* Need to temporarily activate viewport to clear it. Previously active one will be restored afterwards. */ - This->activate(This, TRUE); + viewport_activate(This, TRUE);
hr = IDirect3DDevice7_Clear((IDirect3DDevice7 *)This->active_device, dwCount, lpRects, dwFlags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000); @@ -705,7 +706,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface, IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport); if(current_viewport) { IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)current_viewport; - vp->activate(vp, TRUE); + viewport_activate(vp, TRUE); IDirect3DViewport3_Release(current_viewport); }
@@ -978,8 +979,9 @@ IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3 *iface, if (This->active_device) { IDirect3DDevice3 *d3d_device3 = (IDirect3DDevice3 *)&This->active_device->IDirect3DDevice3_vtbl; IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport); - if (current_viewport) { - if ((IDirect3DViewportImpl *)current_viewport == This) This->activate(This, FALSE); + if (current_viewport) + { + if ((IDirect3DViewportImpl *)current_viewport == This) viewport_activate(This, FALSE); IDirect3DViewport3_Release(current_viewport); } } @@ -1074,16 +1076,16 @@ IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface, return D3DERR_VIEWPORTHASNODEVICE; } d3d_device3 = (IDirect3DDevice3 *)&This->active_device->IDirect3DDevice3_vtbl; - /* Need to temporarily activate viewport to clear it. Previously active one will be restored - afterwards. */ - This->activate(This, TRUE); + /* Need to temporarily activate viewport to clear it. Previously active + * one will be restored afterwards. */ + viewport_activate(This, TRUE);
hr = IDirect3DDevice7_Clear((IDirect3DDevice7 *)This->active_device, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil); IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport); if(current_viewport) { IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)current_viewport; - vp->activate(vp, TRUE); + viewport_activate(vp, TRUE); IDirect3DViewport3_Release(current_viewport); } LeaveCriticalSection(&ddraw_cs);