Module: wine Branch: master Commit: e8b7200fe9830c8eab95f667ca70ad7b7d92840e URL: https://gitlab.winehq.org/wine/wine/-/commit/e8b7200fe9830c8eab95f667ca70ad7...
Author: Zebediah Figura zfigura@codeweavers.com Date: Fri Jul 8 18:18:09 2022 -0500
d3d8: Use the wined3d_streaming_buffer helpers to manage the streaming index buffer.
---
dlls/d3d8/d3d8_private.h | 5 +--- dlls/d3d8/device.c | 78 +++++------------------------------------------- 2 files changed, 8 insertions(+), 75 deletions(-)
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index 53d131f182d..33238e19b1a 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -123,10 +123,7 @@ struct d3d8_device struct FvfToDecl *decls; UINT numConvertedDecls, declArraySize;
- struct wined3d_streaming_buffer vertex_buffer; - struct wined3d_buffer *index_buffer; - UINT index_buffer_size; - UINT index_buffer_pos; + struct wined3d_streaming_buffer vertex_buffer, index_buffer;
LONG device_state; DWORD sysmem_vb : 16; /* D3D8_MAX_STREAMS */ diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index ee12d3809e6..269ddda17cf 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -626,8 +626,7 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface) heap_free(device->decls);
wined3d_streaming_buffer_cleanup(&device->vertex_buffer); - if (device->index_buffer) - wined3d_buffer_decref(device->index_buffer); + wined3d_streaming_buffer_cleanup(&device->index_buffer);
if (device->recording) wined3d_stateblock_decref(device->recording); @@ -963,12 +962,7 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface, wined3d_mutex_lock();
wined3d_streaming_buffer_cleanup(&device->vertex_buffer); - if (device->index_buffer) - { - wined3d_buffer_decref(device->index_buffer); - device->index_buffer = NULL; - device->index_buffer_size = 0; - } + wined3d_streaming_buffer_cleanup(&device->index_buffer);
if (device->recording) wined3d_stateblock_decref(device->recording); @@ -2580,43 +2574,6 @@ done: return hr; }
-/* The caller is responsible for wined3d locking */ -static HRESULT d3d8_device_prepare_index_buffer(struct d3d8_device *device, UINT min_size) -{ - HRESULT hr; - - if (device->index_buffer_size < min_size || !device->index_buffer) - { - UINT size = max(device->index_buffer_size * 2, min_size); - struct wined3d_buffer_desc desc; - struct wined3d_buffer *buffer; - - TRACE("Growing index buffer to %u bytes\n", size); - - desc.byte_width = size; - desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_STATICDECL; - desc.bind_flags = WINED3D_BIND_INDEX_BUFFER; - desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W; - desc.misc_flags = 0; - desc.structure_byte_stride = 0; - - if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, - NULL, NULL, &d3d8_null_wined3d_parent_ops, &buffer))) - { - ERR("Failed to create index buffer, hr %#x.\n", hr); - return hr; - } - - if (device->index_buffer) - wined3d_buffer_decref(device->index_buffer); - - device->index_buffer = buffer; - device->index_buffer_size = size; - device->index_buffer_pos = 0; - } - return D3D_OK; -} - static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format, @@ -2625,13 +2582,9 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4; + unsigned int base_vertex_idx, vb_pos, ib_pos; UINT vtx_size = vertex_count * vertex_stride; UINT idx_size = idx_count * idx_fmt_size; - struct wined3d_map_desc wined3d_map_desc; - struct wined3d_box wined3d_box = {0}; - unsigned int base_vertex_idx; - struct wined3d_resource *ib; - UINT vb_pos, ib_pos, align; HRESULT hr;
TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, " @@ -2651,33 +2604,15 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size, vertex_stride, &vb_pos))) goto done;
- hr = d3d8_device_prepare_index_buffer(device, idx_size); - if (FAILED(hr)) - goto done; - - ib_pos = device->index_buffer_pos; - align = ib_pos % idx_fmt_size; - if (align) align = idx_fmt_size - align; - if (ib_pos + idx_size + align > device->index_buffer_size) - ib_pos = 0; - else - ib_pos += align; - - wined3d_box.left = ib_pos; - wined3d_box.right = ib_pos + idx_size; - ib = wined3d_buffer_get_resource(device->index_buffer); - if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box, - WINED3D_MAP_WRITE | (ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))) + if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device, &device->index_buffer, + index_data, idx_size, idx_fmt_size, &ib_pos))) goto done; - memcpy(wined3d_map_desc.data, index_data, idx_size); - wined3d_resource_unmap(ib, 0); - device->index_buffer_pos = ib_pos + idx_size;
hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, vertex_stride); if (FAILED(hr)) goto done;
- wined3d_stateblock_set_index_buffer(device->state, device->index_buffer, + wined3d_stateblock_set_index_buffer(device->state, device->index_buffer.buffer, wined3dformat_from_d3dformat(index_format)); base_vertex_idx = vb_pos / vertex_stride - min_vertex_idx; wined3d_stateblock_set_base_vertex_index(device->state, base_vertex_idx); @@ -3719,6 +3654,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine device->update_state = device->state;
wined3d_streaming_buffer_init(&device->vertex_buffer, WINED3D_BIND_VERTEX_BUFFER); + wined3d_streaming_buffer_init(&device->index_buffer, WINED3D_BIND_INDEX_BUFFER);
if (!parameters->Windowed) {