Module: wine Branch: master Commit: c623ffd7d02e365544c44ae7d3eafbf6fcb1a191 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c623ffd7d02e365544c44ae7d3...
Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Thu Feb 21 18:19:44 2008 +0100
wined3d: Don't flush in GDI RealizePalette without a palette.
---
dlls/wined3d/surface_gdi.c | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface_gdi.c b/dlls/wined3d/surface_gdi.c index c0f54bc..5193e4a 100644 --- a/dlls/wined3d/surface_gdi.c +++ b/dlls/wined3d/surface_gdi.c @@ -657,10 +657,11 @@ HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) { SetDIBColorTable(This->hDC, 0, 256, col); }
- /* Update the image because of the palette change. Some games like e.g Red Alert - * call SetEntries a lot to implement fading. + /* Update the image because of the palette change. Note that this function is also + * called on a palette removal. In such a case we don't have to update the screen. + * Some games like e.g Red Alert call SetEntries a lot to implement fading. */ - if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) + if(pal && This->resource.usage & WINED3DUSAGE_RENDERTARGET) x11_copy_to_screen(This, NULL);
return WINED3D_OK;