Module: wine Branch: master Commit: 65c9b48de6f6b1c47089413bea8edcf0846169d8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=65c9b48de6f6b1c47089413bea...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Mar 24 11:31:33 2014 +0100
d3d9/tests: Use a separate device for texdepth_test().
---
dlls/d3d9/tests/visual.c | 71 +++++++++++++++++++++++++++++++--------------- 1 file changed, 48 insertions(+), 23 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 9d3d201..1d27326 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -4679,17 +4679,24 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device) IDirect3DVertexDeclaration9_Release(decl4); }
-static void texdepth_test(IDirect3DDevice9 *device) +static void texdepth_test(void) { IDirect3DPixelShader9 *shader; + IDirect3DDevice9 *device; + IDirect3D9 *d3d; + ULONG refcount; + D3DCAPS9 caps; + DWORD color; + HWND window; HRESULT hr; - const float texdepth_test_data1[] = { 0.25, 2.0, 0.0, 0.0}; - const float texdepth_test_data2[] = { 0.25, 0.5, 0.0, 0.0}; - const float texdepth_test_data3[] = {-1.00, 0.1, 0.0, 0.0}; - const float texdepth_test_data4[] = {-0.25, -0.5, 0.0, 0.0}; - const float texdepth_test_data5[] = { 1.00, -0.1, 0.0, 0.0}; - const float texdepth_test_data6[] = { 1.00, 0.5, 0.0, 0.0}; - const float texdepth_test_data7[] = { 0.50, 0.0, 0.0, 0.0}; + + static const float texdepth_test_data1[] = { 0.25f, 2.0f, 0.0f, 0.0f}; + static const float texdepth_test_data2[] = { 0.25f, 0.5f, 0.0f, 0.0f}; + static const float texdepth_test_data3[] = {-1.00f, 0.1f, 0.0f, 0.0f}; + static const float texdepth_test_data4[] = {-0.25f, -0.5f, 0.0f, 0.0f}; + static const float texdepth_test_data5[] = { 1.00f, -0.1f, 0.0f, 0.0f}; + static const float texdepth_test_data6[] = { 1.00f, 0.5f, 0.0f, 0.0f}; + static const float texdepth_test_data7[] = { 0.50f, 0.0f, 0.0f, 0.0f}; static const DWORD shader_code[] = { 0xffff0104, /* ps_1_4 */ @@ -4700,19 +4707,40 @@ static void texdepth_test(IDirect3DDevice9 *device) 0x00000001, 0x800f0000, 0xa0e40001, /* mov r0, c1 */ 0x0000ffff /* end */ }; - DWORD color; - float vertex[] = { - -1.0, -1.0, 0.0, - 1.0, -1.0, 1.0, - -1.0, 1.0, 0.0, - 1.0, 1.0, 1.0 + static const float vertex[] = + { + -1.0f, -1.0f, 0.0f, + -1.0f, 1.0f, 0.0f, + 1.0f, -1.0f, 1.0f, + 1.0f, 1.0f, 1.0f, };
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1)) + { + skip("No ps_1_1 support, skipping tests.\n"); + IDirect3DDevice9_Release(device); + goto done; + } + hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader); ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 0.0, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE); ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE); @@ -4897,15 +4925,12 @@ static void texdepth_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
- /* Cleanup */ - hr = IDirect3DDevice9_SetPixelShader(device, NULL); - ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed (%08x)\n", hr); IDirect3DPixelShader9_Release(shader); - - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE); - ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr); - hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE); - ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); }
static void texkill_test(void) @@ -16043,13 +16068,13 @@ START_TEST(visual) if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 1)) { texbem_test(device_ptr); - texdepth_test(device_ptr); } else skip("No ps_1_1 support\n");
cleanup_device(device_ptr); device_ptr = NULL;
+ texdepth_test(); texkill_test(); x8l8v8u8_test(); volume_v16u16_test();