Module: wine Branch: master Commit: 07cb7c6626292ca508dcd06541110ebb450e0a36 URL: http://source.winehq.org/git/wine.git/?a=commit;h=07cb7c6626292ca508dcd06541...
Author: Luis C. Busquets PĂ©rez luis.busquets@ilidium.com Date: Wed Dec 5 08:44:22 2007 +0100
d3dx8: Implementation of D3DXAssembleShaderFromFileA.
---
dlls/d3dx8/d3dx8_main.c | 19 ++++++++++++++----- include/d3dx8core.h | 2 +- 2 files changed, 15 insertions(+), 6 deletions(-)
diff --git a/dlls/d3dx8/d3dx8_main.c b/dlls/d3dx8/d3dx8_main.c index 9221221..16c3740 100644 --- a/dlls/d3dx8/d3dx8_main.c +++ b/dlls/d3dx8/d3dx8_main.c @@ -29,11 +29,10 @@ #include "wingdi.h" #include "winuser.h" #include "wine/debug.h" - +#include "wine/unicode.h" #include "d3dx8core.h" #include "d3dx8core_private.h"
- WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer) { @@ -79,11 +78,21 @@ HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors) { - FIXME("(void): stub\n"); - return D3D_OK; + LPWSTR pSrcFileW = NULL; + DWORD len; + HRESULT ret; + + if (!pSrcFile) return D3DXERR_INVALIDDATA; + + len = MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, NULL, 0 ); + pSrcFileW = HeapAlloc( GetProcessHeap(), 0, len * sizeof(WCHAR) ); + MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, pSrcFileW, len ); + ret=D3DXAssembleShaderFromFileW(pSrcFileW, Flags, ppConstants, ppCompiledShader, ppCompilationErrors); + HeapFree( GetProcessHeap(), 0, pSrcFileW ); + return ret; }
-HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags, +HRESULT WINAPI D3DXAssembleShaderFromFileW(LPWSTR pSrcFile, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors) { diff --git a/include/d3dx8core.h b/include/d3dx8core.h index 1398067..051deb7 100644 --- a/include/d3dx8core.h +++ b/include/d3dx8core.h @@ -120,7 +120,7 @@ HRESULT WINAPI D3DXAssembleShaderFromFileA(LPSTR pSrcFile, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors); -HRESULT WINAPI D3DXAssembleShaderFromFileW(LPSTR pSrcFile, DWORD Flags, +HRESULT WINAPI D3DXAssembleShaderFromFileW(LPWSTR pSrcFile, DWORD Flags, LPD3DXBUFFER* ppConstants, LPD3DXBUFFER* ppCompiledShader, LPD3DXBUFFER* ppCompilationErrors);