Module: wine Branch: master Commit: 9043ff030ea846e52a56d907f949071e7aa3d799 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9043ff030ea846e52a56d907f9...
Author: Paul Gofman gofmanp@gmail.com Date: Wed Apr 26 12:21:02 2017 +0300
d3dx9: Reference effect pool implementation in d3dx9_base_effect structure.
Signed-off-by: Paul Gofman gofmanp@gmail.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3dx9_36/effect.c | 84 +++++++++++++++++++++++++++++--------------------- 1 file changed, 49 insertions(+), 35 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 0f5e3e5..b732c67 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -148,6 +148,8 @@ struct d3dx9_base_effect struct d3dx_parameter *parameters; struct d3dx_technique *techniques; struct d3dx_object *objects; + + struct d3dx_effect_pool *pool; };
struct ID3DXEffectImpl @@ -171,6 +173,12 @@ struct ID3DXEffectImpl BOOL material_updated; };
+struct d3dx_effect_pool +{ + ID3DXEffectPool ID3DXEffectPool_iface; + LONG refcount; +}; + struct ID3DXEffectCompilerImpl { ID3DXEffectCompiler ID3DXEffectCompiler_iface; @@ -3032,6 +3040,11 @@ static BOOL is_same_parameter(void *param1_, struct d3dx_parameter *param2) return TRUE; }
+static inline struct d3dx_effect_pool *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface) +{ + return CONTAINING_RECORD(iface, struct d3dx_effect_pool, ID3DXEffectPool_iface); +} + static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface) { return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface); @@ -6029,16 +6042,17 @@ err_out:
static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base, const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include, - UINT eflags, ID3DBlob **errors, struct ID3DXEffectImpl *effect) + UINT eflags, ID3DBlob **errors, struct ID3DXEffectImpl *effect, struct d3dx_effect_pool *pool) { DWORD tag, offset; const char *ptr = data; HRESULT hr; ID3DBlob *bytecode = NULL, *temp_errors = NULL;
- TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect); + TRACE("base %p, data %p, data_size %lu, effect %p, pool %p.\n", base, data, data_size, effect, pool);
base->effect = effect; + base->pool = pool;
read_dword(&ptr, &tag); TRACE("Tag: %x\n", tag); @@ -6111,20 +6125,25 @@ static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, struct IDirect3 UINT eflags, ID3DBlob **error_messages, struct ID3DXEffectPool *pool) { HRESULT hr; + struct d3dx_effect_pool *pool_impl = NULL;
TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl; effect->ref = 1;
- if (pool) pool->lpVtbl->AddRef(pool); + if (pool) + { + pool->lpVtbl->AddRef(pool); + pool_impl = impl_from_ID3DXEffectPool(pool); + } effect->pool = pool;
IDirect3DDevice9_AddRef(device); effect->device = device;
if (FAILED(hr = d3dx9_base_effect_init(&effect->base_effect, data, data_size, defines, include, - eflags, error_messages, effect))) + eflags, error_messages, effect, pool_impl))) { FIXME("Failed to parse effect, hr %#x.\n", hr); free_effect(effect); @@ -6211,7 +6230,7 @@ static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compil compiler->ref = 1;
if (FAILED(hr = d3dx9_base_effect_init(&compiler->base_effect, data, data_size, defines, - include, eflags, error_messages, NULL))) + include, eflags, error_messages, NULL, NULL))) { FIXME("Failed to parse effect, hr %#x.\n", hr); free_effect_compiler(compiler); @@ -6256,21 +6275,10 @@ HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, co return D3D_OK; }
-struct ID3DXEffectPoolImpl -{ - ID3DXEffectPool ID3DXEffectPool_iface; - LONG ref; -}; - -static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface) -{ - return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface); -} - /*** IUnknown methods ***/ -static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object) +static HRESULT WINAPI d3dx_effect_pool_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object) { - TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object); + TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXEffectPool)) @@ -6285,41 +6293,47 @@ static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, return E_NOINTERFACE; }
-static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface) +static ULONG WINAPI d3dx_effect_pool_AddRef(ID3DXEffectPool *iface) { - struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface); + struct d3dx_effect_pool *pool = impl_from_ID3DXEffectPool(iface); + ULONG refcount = InterlockedIncrement(&pool->refcount);
- TRACE("(%p)->(): AddRef from %u\n", This, This->ref); + TRACE("%p increasing refcount to %u.\n", pool, refcount);
- return InterlockedIncrement(&This->ref); + return refcount; }
-static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface) +static void free_effect_pool(struct d3dx_effect_pool *pool) { - struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface); - ULONG ref = InterlockedDecrement(&This->ref); + HeapFree(GetProcessHeap(), 0, pool); +}
- TRACE("(%p)->(): Release from %u\n", This, ref + 1); +static ULONG WINAPI d3dx_effect_pool_Release(ID3DXEffectPool *iface) +{ + struct d3dx_effect_pool *pool = impl_from_ID3DXEffectPool(iface); + ULONG refcount = InterlockedDecrement(&pool->refcount);
- if (!ref) - HeapFree(GetProcessHeap(), 0, This); + TRACE("%p decreasing refcount to %u.\n", pool, refcount);
- return ref; + if (!refcount) + free_effect_pool(pool); + + return refcount; }
static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl = { /*** IUnknown methods ***/ - ID3DXEffectPoolImpl_QueryInterface, - ID3DXEffectPoolImpl_AddRef, - ID3DXEffectPoolImpl_Release + d3dx_effect_pool_QueryInterface, + d3dx_effect_pool_AddRef, + d3dx_effect_pool_Release };
HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool) { - struct ID3DXEffectPoolImpl *object; + struct d3dx_effect_pool *object;
- TRACE("(%p)\n", pool); + TRACE("pool %p.\n", pool);
if (!pool) return D3DERR_INVALIDCALL; @@ -6329,7 +6343,7 @@ HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool) return E_OUTOFMEMORY;
object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl; - object->ref = 1; + object->refcount = 1;
*pool = &object->ID3DXEffectPool_iface;