Module: wine Branch: master Commit: 270d09d008e7a64fb448803213d1681570f1f43d URL: http://source.winehq.org/git/wine.git/?a=commit;h=270d09d008e7a64fb448803213...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon May 23 00:41:56 2016 +0200
wined3d: Inverse logic for applying half float vertex format fixups.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/utils.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 5c045d6..2012218 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -340,8 +340,8 @@ static const struct wined3d_format_vertex_info format_vertex_info[] = {WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, 4, GL_UNSIGNED_SHORT, 4, GL_TRUE, sizeof(short int)}, {WINED3DFMT_R10G10B10A2_UINT, WINED3D_FFP_EMIT_UDEC3, 3, GL_UNSIGNED_SHORT, 3, GL_FALSE, sizeof(short int)}, {WINED3DFMT_R10G10B10A2_SNORM, WINED3D_FFP_EMIT_DEC3N, 3, GL_SHORT, 3, GL_TRUE, sizeof(short int)}, - {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(GLhalfNV)}, - {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(GLhalfNV)}, + {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, 2, GL_HALF_FLOAT, 2, GL_FALSE, sizeof(GLhalfNV)}, + {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, 4, GL_HALF_FLOAT, 4, GL_FALSE, sizeof(GLhalfNV)}, {WINED3DFMT_R8G8B8A8_SNORM, WINED3D_FFP_EMIT_INVALID, 4, GL_BYTE, 4, GL_TRUE, sizeof(BYTE)}, {WINED3DFMT_R8G8B8A8_SINT, WINED3D_FFP_EMIT_INVALID, 4, GL_BYTE, 4, GL_FALSE, sizeof(BYTE)}, {WINED3DFMT_R16G16B16A16_UINT, WINED3D_FFP_EMIT_INVALID, 4, GL_UNSIGNED_SHORT, 4, GL_FALSE, sizeof(short int)}, @@ -2977,15 +2977,15 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_ gl_info->formats[idx].gl_vtx_format = GL_BGRA; }
- if (gl_info->supported[ARB_HALF_FLOAT_VERTEX]) + if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX]) { /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though. * It is the job of the vertex buffer code to make sure that the vbos have the right format */ idx = get_format_idx(WINED3DFMT_R16G16_FLOAT); - gl_info->formats[idx].gl_vtx_type = GL_HALF_FLOAT; /* == GL_HALF_FLOAT_NV */ + gl_info->formats[idx].gl_vtx_type = GL_FLOAT;
idx = get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT); - gl_info->formats[idx].gl_vtx_type = GL_HALF_FLOAT; + gl_info->formats[idx].gl_vtx_type = GL_FLOAT; }
if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])