Module: wine Branch: master Commit: 6d3103903454cc9470204d71b081d8ba8abf6bbf URL: http://source.winehq.org/git/wine.git/?a=commit;h=6d3103903454cc9470204d71b0...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue May 24 21:18:51 2011 +0200
wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap() to device_update_tex_unit_map().
---
dlls/wined3d/context.c | 2 +- dlls/wined3d/device.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 20bb6d6..5def575 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2234,7 +2234,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de /* Preload resources before FBO setup. Texture preload in particular may * result in changes to the current FBO, due to using e.g. FBO blits for * updating a resource location. */ - IWineD3DDeviceImpl_FindTexUnitMap(device); + device_update_tex_unit_map(device); device_preload_textures(device); if (isStateDirty(context, STATE_VDECL)) device_update_stream_info(device, context->gl_info); diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 12f1023..ab40d18 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2980,7 +2980,7 @@ static void device_map_vsamplers(struct wined3d_device *device, BOOL ps, const s } }
-void IWineD3DDeviceImpl_FindTexUnitMap(struct wined3d_device *device) +void device_update_tex_unit_map(struct wined3d_device *device) { const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; const struct wined3d_state *state = &device->stateBlock->state; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index b31239b..43481ae 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1790,7 +1790,7 @@ void device_stream_info_from_declaration(struct wined3d_device *device, void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context, struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN; void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; -void IWineD3DDeviceImpl_FindTexUnitMap(struct wined3d_device *device) DECLSPEC_HIDDEN; +void device_update_tex_unit_map(struct wined3d_device *device) DECLSPEC_HIDDEN; void IWineD3DDeviceImpl_MarkStateDirty(struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)