Module: wine Branch: master Commit: e90bfc9462729a84375a0dc2cfe57fa93d9b6dab URL: http://source.winehq.org/git/wine.git/?a=commit;h=e90bfc9462729a84375a0dc2cf...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Feb 15 14:27:35 2017 +0100
wined3d: Handle declarations for raw buffer shader resources.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 2 +- dlls/wined3d/shader.c | 12 ++++++++++++ 2 files changed, 13 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 994c199..7f467e8 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -9235,7 +9235,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT */ NULL, /* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop, /* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop, - /* WINED3DSIH_DCL_RESOURCE_RAW */ NULL, + /* WINED3DSIH_DCL_RESOURCE_RAW */ shader_glsl_nop, /* WINED3DSIH_DCL_RESOURCE_STRUCTURED */ NULL, /* WINED3DSIH_DCL_SAMPLER */ shader_glsl_nop, /* WINED3DSIH_DCL_STREAM */ NULL, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 82fa011..2ce0ed0 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1024,6 +1024,18 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st FIXME("Invalid instruction %#x for shader type %#x.\n", ins.handler_idx, shader_version.type); } + else if (ins.handler_idx == WINED3DSIH_DCL_RESOURCE_RAW) + { + unsigned int reg_idx = ins.declaration.dst.reg.idx[0].offset; + if (reg_idx >= ARRAY_SIZE(reg_maps->resource_info)) + { + ERR("Invalid resource index %u.\n", reg_idx); + break; + } + reg_maps->resource_info[reg_idx].type = WINED3D_SHADER_RESOURCE_BUFFER; + reg_maps->resource_info[reg_idx].data_type = WINED3D_DATA_UINT; + reg_maps->resource_info[reg_idx].flags = WINED3D_VIEW_BUFFER_RAW; + } else if (ins.handler_idx == WINED3DSIH_DCL_SAMPLER) { if (ins.flags & WINED3DSI_SAMPLER_COMPARISON_MODE)