Module: wine Branch: master Commit: de990db0a5032dd647c6055edbf8f4c875cd63a3 URL: https://gitlab.winehq.org/wine/wine/-/commit/de990db0a5032dd647c6055edbf8f4c...
Author: Eric Pouech eric.pouech@gmail.com Date: Fri Dec 9 10:25:21 2022 +0100
wined3d: Reduce usage of long integral types in shader_sm1.c.
Signed-off-by: Eric Pouech eric.pouech@gmail.com
---
dlls/wined3d/shader_sm1.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/shader_sm1.c b/dlls/wined3d/shader_sm1.c index 553dff20fef..ff8d904e463 100644 --- a/dlls/wined3d/shader_sm1.c +++ b/dlls/wined3d/shader_sm1.c @@ -398,7 +398,7 @@ static const enum wined3d_shader_resource_type resource_type_table[] = * and possibly a relative addressing token. * Return the number of tokens read */ static unsigned int shader_get_param(const struct wined3d_sm1_data *priv, const DWORD *ptr, - DWORD *token, DWORD *addr_token) + unsigned int *token, unsigned int *addr_token) { unsigned int count = 1;
@@ -427,7 +427,7 @@ static unsigned int shader_get_param(const struct wined3d_sm1_data *priv, const return count; }
-static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wined3d_sm1_data *priv, DWORD token) +static const struct wined3d_sm1_opcode_info *shader_get_opcode(const struct wined3d_sm1_data *priv, unsigned int token) { unsigned int shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor); const struct wined3d_sm1_opcode_info *opcode_table = priv->opcode_table; @@ -503,7 +503,7 @@ static unsigned int shader_skip_unrecognized(const struct wined3d_sm1_data *priv /* TODO: Think of a good name for 0x80000000 and replace it with a constant */ while (*ptr & 0x80000000) { - DWORD token, addr_token = 0; + unsigned int token, addr_token = 0; struct wined3d_shader_src_param rel_addr;
tokens_read += shader_get_param(priv, ptr, &token, &addr_token); @@ -594,7 +594,7 @@ static void shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d static void shader_sm1_read_src_param(struct wined3d_sm1_data *priv, const DWORD **ptr, struct wined3d_shader_src_param *src_param, struct wined3d_shader_src_param *src_rel_addr) { - DWORD token, addr_token; + unsigned int token, addr_token;
*ptr += shader_get_param(priv, *ptr, &token, &addr_token); if (token & WINED3D_SM1_ADDRESS_MODE_RELATIVE) @@ -611,7 +611,7 @@ static void shader_sm1_read_src_param(struct wined3d_sm1_data *priv, const DWORD static void shader_sm1_read_dst_param(struct wined3d_sm1_data *priv, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param, struct wined3d_shader_src_param *dst_rel_addr) { - DWORD token, addr_token; + unsigned int token, addr_token;
*ptr += shader_get_param(priv, *ptr, &token, &addr_token); if (token & WINED3D_SM1_ADDRESS_MODE_RELATIVE) @@ -724,7 +724,7 @@ static void shader_sm1_read_instruction(void *data, const DWORD **ptr, struct wi { const struct wined3d_sm1_opcode_info *opcode_info; struct wined3d_sm1_data *priv = data; - DWORD opcode_token; + unsigned int opcode_token; unsigned int i; const DWORD *p;