Module: wine Branch: master Commit: 669360152ebb2d0e0b9a0c0fa6f4bf044363b40a URL: https://source.winehq.org/git/wine.git/?a=commit;h=669360152ebb2d0e0b9a0c0fa...
Author: Zebediah Figura zfigura@codeweavers.com Date: Tue Nov 30 17:55:18 2021 -0600
wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in glsl_blitter_upload_palette().
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 4e51402f1cf..327e73796c8 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -12956,6 +12956,9 @@ static void glsl_blitter_upload_palette(struct wined3d_glsl_blitter *blitter, gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0)); + checkGLcall("glBindBuffer"); + if (palette) { gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, 256, 0, GL_BGRA,