Module: wine Branch: master Commit: 4c4b224330ecb45c4f32a6f53e40de66f01778f4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4c4b224330ecb45c4f32a6f53e...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Oct 10 22:22:16 2012 +0200
wined3d: Implement WINED3DSIH_XOR in the GLSL shader backend.
---
dlls/wined3d/glsl_shader.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 0c5ceb6..52298fa 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2205,6 +2205,7 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins) case WINED3DSIH_IADD: op = '+'; break; case WINED3DSIH_MUL: op = '*'; break; case WINED3DSIH_SUB: op = '-'; break; + case WINED3DSIH_XOR: op = '^'; break; default: op = ' '; FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx); @@ -5299,7 +5300,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_UDIV */ NULL, /* WINED3DSIH_USHR */ NULL, /* WINED3DSIH_UTOF */ NULL, - /* WINED3DSIH_XOR */ NULL, + /* WINED3DSIH_XOR */ shader_glsl_binop, };
static void shader_glsl_handle_instruction(const struct wined3d_shader_instruction *ins) {