Module: wine Branch: master Commit: bb3b5a73054807cbd913fbcd5a4390c326921152 URL: http://source.winehq.org/git/wine.git/?a=commit;h=bb3b5a73054807cbd913fbcd5a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri May 8 17:44:25 2009 +0200
d3d10core: Parse pixelshader output signatures and pass them to CreatePixelShader().
---
dlls/d3d10core/d3d10core_private.h | 10 +++++++++- dlls/d3d10core/device.c | 22 +++++++++++++--------- dlls/d3d10core/shader.c | 32 ++++++++++++++++++++++++-------- 3 files changed, 46 insertions(+), 18 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index fade879..7600e23 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -39,8 +39,15 @@ ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') +#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N') #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
+struct d3d10_shader_info +{ + const DWORD *shader_code; + struct wined3d_shader_signature *output_signature; +}; + /* TRACE helper functions */ const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology); const char *debug_dxgi_format(DXGI_FORMAT format); @@ -152,9 +159,10 @@ struct d3d10_pixel_shader LONG refcount;
IWineD3DPixelShader *wined3d_shader; + struct wined3d_shader_signature output_signature; };
-HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, const DWORD **shader_code); +HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info); HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s); void shader_free_signature(struct wined3d_shader_signature *s);
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 29547a8..b5b191a 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -1025,19 +1025,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if { struct d3d10_device *This = (struct d3d10_device *)iface; struct d3d10_pixel_shader *object; - const DWORD *shader_code; + struct d3d10_shader_info shader_info; HRESULT hr;
TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n", iface, byte_code, byte_code_length, shader);
- hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_code); - if (FAILED(hr)) - { - ERR("Failed to extract shader, hr %#x\n", hr); - return hr; - } - object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { @@ -1048,11 +1041,22 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if object->vtbl = &d3d10_pixel_shader_vtbl; object->refcount = 1;
+ shader_info.output_signature = &object->output_signature; + hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info); + if (FAILED(hr)) + { + ERR("Failed to extract shader, hr %#x\n", hr); + HeapFree(GetProcessHeap(), 0, object); + return hr; + } + hr = IWineD3DDevice_CreatePixelShader(This->wined3d_device, - shader_code, NULL, &object->wined3d_shader, (IUnknown *)object); + shader_info.shader_code, &object->output_signature, + &object->wined3d_shader, (IUnknown *)object); if (FAILED(hr)) { ERR("CreatePixelShader failed, hr %#x\n", hr); + shader_free_signature(&object->output_signature); HeapFree(GetProcessHeap(), 0, object); return hr; } diff --git a/dlls/d3d10core/shader.c b/dlls/d3d10core/shader.c index 42af6d0..f5b64b9 100644 --- a/dlls/d3d10core/shader.c +++ b/dlls/d3d10core/shader.c @@ -26,31 +26,46 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { - const DWORD **shader_data = ctx; + struct d3d10_shader_info *shader_info = ctx; char tag_str[5]; + HRESULT hr;
switch(tag) { + case TAG_OSGN: + hr = shader_parse_signature(data, data_size, shader_info->output_signature); + if (FAILED(hr)) return hr; + break; + case TAG_SHDR: - *shader_data = (const DWORD *)data; - return S_OK; + shader_info->shader_code = (const DWORD *)data; + break;
default: memcpy(tag_str, &tag, 4); tag_str[4] = '\0'; FIXME("Unhandled chunk %s\n", tag_str); - return S_OK; + break; } + + return S_OK; }
-HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, const DWORD **shader_code) +HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info) { HRESULT hr;
- hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_code); - if (!*shader_code) hr = E_FAIL; + shader_info->shader_code = NULL; + memset(shader_info->output_signature, 0, sizeof(*shader_info->output_signature));
- if (FAILED(hr)) ERR("Failed to parse shader, hr %#x\n", hr); + hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_info); + if (!shader_info->shader_code) hr = E_FAIL; + + if (FAILED(hr)) + { + ERR("Failed to parse shader, hr %#x\n", hr); + shader_free_signature(shader_info->output_signature); + }
return hr; } @@ -347,6 +362,7 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *ifa
if (!refcount) { + shader_free_signature(&This->output_signature); HeapFree(GetProcessHeap(), 0, This); }