Module: wine Branch: master Commit: fba6f871cfafb093c640718d923c19d1a1fa8a3b URL: http://source.winehq.org/git/wine.git/?a=commit;h=fba6f871cfafb093c640718d92...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Apr 23 09:24:26 2009 +0200
wined3d: Move frontend specfic constants to baseshader.c.
---
dlls/wined3d/baseshader.c | 58 ++++++++++++++++++++++++++++++++++ dlls/wined3d/wined3d_private_types.h | 57 --------------------------------- 2 files changed, 58 insertions(+), 57 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index 6380b5d..d4da80b 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -32,6 +32,64 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); WINE_DECLARE_DEBUG_CHANNEL(d3d);
+/* DCL usage masks */ +#define WINED3DSP_DCL_USAGE_SHIFT 0 +#define WINED3DSP_DCL_USAGE_MASK (0xf << WINED3DSP_DCL_USAGE_SHIFT) +#define WINED3DSP_DCL_USAGEINDEX_SHIFT 16 +#define WINED3DSP_DCL_USAGEINDEX_MASK (0xf << WINED3DSP_DCL_USAGEINDEX_SHIFT) + +/* Opcode-related masks */ +#define WINED3DSI_OPCODE_MASK 0x0000ffff + +#define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16 +#define WINED3D_OPCODESPECIFICCONTROL_MASK (0xff << WINED3D_OPCODESPECIFICCONTROL_SHIFT) + +#define WINED3DSI_INSTLENGTH_SHIFT 24 +#define WINED3DSI_INSTLENGTH_MASK (0xf << WINED3DSI_INSTLENGTH_SHIFT) + +#define WINED3DSI_COISSUE (1 << 30) + +#define WINED3DSI_COMMENTSIZE_SHIFT 16 +#define WINED3DSI_COMMENTSIZE_MASK (0x7fff << WINED3DSI_COMMENTSIZE_SHIFT) + +#define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28) + +/* Register number mask */ +#define WINED3DSP_REGNUM_MASK 0x000007ff + +/* Register type masks */ +#define WINED3DSP_REGTYPE_SHIFT 28 +#define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT) +#define WINED3DSP_REGTYPE_SHIFT2 8 +#define WINED3DSP_REGTYPE_MASK2 (0x18 << WINED3DSP_REGTYPE_SHIFT2) + +/* Relative addressing mask */ +#define WINED3DSHADER_ADDRESSMODE_SHIFT 13 +#define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT) + +/* Destination modifier mask */ +#define WINED3DSP_DSTMOD_SHIFT 20 +#define WINED3DSP_DSTMOD_MASK (0xf << WINED3DSP_DSTMOD_SHIFT) + +/* Destination shift mask */ +#define WINED3DSP_DSTSHIFT_SHIFT 24 +#define WINED3DSP_DSTSHIFT_MASK (0xf << WINED3DSP_DSTSHIFT_SHIFT) + +/* Swizzle mask */ +#define WINED3DSP_SWIZZLE_SHIFT 16 +#define WINED3DSP_SWIZZLE_MASK (0xff << WINED3DSP_SWIZZLE_SHIFT) + +/* Source modifier mask */ +#define WINED3DSP_SRCMOD_SHIFT 24 +#define WINED3DSP_SRCMOD_MASK (0xf << WINED3DSP_SRCMOD_SHIFT) + +typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE +{ + WINED3DSHADER_ADDRMODE_ABSOLUTE = 0 << WINED3DSHADER_ADDRESSMODE_SHIFT, + WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT, + WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, +} WINED3DSHADER_ADDRESSMODE_TYPE; + static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version);
static inline BOOL shader_is_version_token(DWORD token) { diff --git a/dlls/wined3d/wined3d_private_types.h b/dlls/wined3d/wined3d_private_types.h index ebe2779..379f3f3 100644 --- a/dlls/wined3d/wined3d_private_types.h +++ b/dlls/wined3d/wined3d_private_types.h @@ -31,12 +31,6 @@ #define WINED3DFMT_FLAG_RENDERTARGET 0x10 #define WINED3DFMT_FLAG_FOURCC 0x20
-/** DCL usage masks **/ -#define WINED3DSP_DCL_USAGE_SHIFT 0 -#define WINED3DSP_DCL_USAGE_MASK 0x0000000f -#define WINED3DSP_DCL_USAGEINDEX_SHIFT 16 -#define WINED3DSP_DCL_USAGEINDEX_MASK 0x000f0000 - /** DCL sampler texture type **/ #define WINED3DSP_TEXTURETYPE_SHIFT 27 #define WINED3DSP_TEXTURETYPE_MASK 0x78000000 @@ -51,15 +45,6 @@ typedef enum _WINED3DSAMPLER_TEXTURE_TYPE { WINED3DSTT_FORCE_DWORD = 0x7FFFFFFF } WINED3DSAMPLER_TEXTURE_TYPE;
-/** Register number mask **/ -#define WINED3DSP_REGNUM_MASK 0x000007FF - -/** Register type masks **/ -#define WINED3DSP_REGTYPE_SHIFT 28 -#define WINED3DSP_REGTYPE_SHIFT2 8 -#define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT) -#define WINED3DSP_REGTYPE_MASK2 0x00001800 - /** Register types **/ typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE { WINED3DSPR_TEMP = 0, @@ -97,15 +82,8 @@ typedef enum _WINED3DVS_RASTOUT_OFFSETS { WINED3DSRO_FORCE_DWORD = 0x7FFFFFFF } WINED3DVS_RASTOUT_OFFSETS;
-/** Source register modifiers **/ -#define WINED3DSP_SWIZZLE_SHIFT 16 -#define WINED3DSP_SWIZZLE_MASK (0xFF << WINED3DSP_SWIZZLE_SHIFT) - #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
-#define WINED3DSP_SRCMOD_SHIFT 24 -#define WINED3DSP_SRCMOD_MASK (0xF << WINED3DSP_SRCMOD_SHIFT) - typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE { WINED3DSPSM_NONE = 0, WINED3DSPSM_NEG = 1, @@ -132,9 +110,6 @@ typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE { #define WINED3DSP_WRITEMASK_3 0x00080000 /* .w a */ #define WINED3DSP_WRITEMASK_ALL 0x000F0000 /* all */
-#define WINED3DSP_DSTMOD_SHIFT 20 -#define WINED3DSP_DSTMOD_MASK (0xF << WINED3DSP_DSTMOD_SHIFT) - typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE { WINED3DSPDM_NONE = 0, WINED3DSPDM_SATURATE = 1, @@ -144,20 +119,6 @@ typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE { WINED3DSPDM_FORCE_DWORD = 0x7FFFFFFF } WINED3DSHADER_PARAM_DSTMOD_TYPE;
-#define WINED3DSP_DSTSHIFT_SHIFT 24 -#define WINED3DSP_DSTSHIFT_MASK (0xF << WINED3DSP_DSTSHIFT_SHIFT) - -/** Register addressing modes **/ -#define WINED3DSHADER_ADDRESSMODE_SHIFT 13 -#define WINED3DSHADER_ADDRESSMODE_MASK (1 << WINED3DSHADER_ADDRESSMODE_SHIFT) - -typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE { - WINED3DSHADER_ADDRMODE_ABSOLUTE = 0 << WINED3DSHADER_ADDRESSMODE_SHIFT, - WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT, - - WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF -} WINED3DSHADER_ADDRESSMODE_TYPE; - /** Opcode types */ typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE { WINED3DSIO_NOP = 0, @@ -251,24 +212,6 @@ typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE { WINED3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */ } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
-/** opcode-related masks **/ - -#define WINED3D_OPCODESPECIFICCONTROL_MASK 0x00ff0000 -#define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16 - -#define WINED3DSI_OPCODE_MASK 0x0000FFFF -#define WINED3DSI_INSTLENGTH_MASK 0x0F000000 -#define WINED3DSI_INSTLENGTH_SHIFT 24 - -#define WINED3DSI_COISSUE 0x40000000 - -#define WINED3DSI_COMMENTSIZE_SHIFT 16 -#define WINED3DSI_COMMENTSIZE_MASK (0x7FFF << WINED3DSI_COMMENTSIZE_SHIFT) -#define WINED3DSHADER_COMMENT(commentSize) \ - ((((commentSize) << WINED3DSI_COMMENTSIZE_SHIFT) & WINED3DSI_COMMENTSIZE_MASK) | WINED3DSIO_COMMENT) - -#define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28) - /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ #define WINED3DSI_TEXLD_PROJECT 0x00010000 #define WINED3DSI_TEXLD_BIAS 0x00020000