Module: wine Branch: master Commit: 5dc94d04a576762c59653cd7b6c39be486d7ef71 URL: http://source.winehq.org/git/wine.git/?a=commit;h=5dc94d04a576762c59653cd7b6...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Nov 12 21:51:00 2012 +0100
d3d10core: Implement d3d10_device_VSGetShader().
---
dlls/d3d10core/device.c | 16 +++++++++++++++- 1 files changed, 15 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 8dd5b95..3cc0529 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -477,7 +477,21 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader) { - FIXME("iface %p, shader %p stub!\n", iface, shader); + struct d3d10_device *device = impl_from_ID3D10Device(iface); + struct d3d10_vertex_shader *shader_impl; + struct wined3d_shader *wined3d_shader; + + TRACE("iface %p, shader %p.\n", iface, shader); + + if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device))) + { + *shader = NULL; + return; + } + + shader_impl = wined3d_shader_get_parent(wined3d_shader); + *shader = &shader_impl->ID3D10VertexShader_iface; + ID3D10VertexShader_AddRef(*shader); }
static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,