Module: wine Branch: master Commit: bcb0f7cc2283949c4baf67c2e8a0cf764741138b URL: http://source.winehq.org/git/wine.git/?a=commit;h=bcb0f7cc2283949c4baf67c2e8...
Author: Stefan Dösinger stefan@codeweavers.com Date: Wed Apr 23 21:36:39 2008 +0200
wined3d: More fglrx spam.
---
dlls/wined3d/glsl_shader.c | 13 ++++++++----- 1 files changed, 8 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index cc0c2e0..901d461 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -62,12 +62,15 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) { BOOL is_spam;
const char *spam[] = { - "Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */ - "Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */ - "Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */ - "Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */ + "Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */ + "Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */ + "Fragment shader(s) linked, vertex shader(s) linked. \n ", /* fglrx, with \n */ + "Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */ + "Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */ + "Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */ "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported", - "Fragment shader(s) linked, no vertex shader(s) defined." /* fglrx, no \n */ + "Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */ + "Fragment shader(s) linked, no vertex shader(s) defined. \n " /* fglrx, with \n */ };
GL_EXTCALL(glGetObjectParameterivARB(obj,