Module: wine Branch: master Commit: 357e7b759fc4db6875f973ac7656ba85ed05965a URL: http://source.winehq.org/git/wine.git/?a=commit;h=357e7b759fc4db6875f973ac76...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Mar 8 15:51:11 2016 +0100
wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/drawprim.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index c95f92d..64b8012 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -291,15 +291,10 @@ static void drawStridedSlow(const struct wined3d_device *device, struct wined3d_
if (num_untracked_materials) { - DWORD diffuseColor = ((const DWORD *)ptrToCoords)[0]; unsigned char i; float color[4];
- color[0] = D3DCOLOR_B_R(diffuseColor) / 255.0f; - color[1] = D3DCOLOR_B_G(diffuseColor) / 255.0f; - color[2] = D3DCOLOR_B_B(diffuseColor) / 255.0f; - color[3] = D3DCOLOR_B_A(diffuseColor) / 255.0f; - + D3DCOLORTOGLFLOAT4(*(const DWORD *)ptrToCoords, color); for (i = 0; i < num_untracked_materials; ++i) { gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, context->untracked_materials[i], color);