Module: wine Branch: master Commit: a2c552f723a3aa65eca6e518266c8b9bde4e7176 URL: https://gitlab.winehq.org/wine/wine/-/commit/a2c552f723a3aa65eca6e518266c8b9...
Author: Zebediah Figura zfigura@codeweavers.com Date: Thu Dec 29 17:05:34 2022 -0600
wined3d: Move struct wined3d_stateblock into stateblock.c.
---
dlls/wined3d/stateblock.c | 57 ++++++++++++++++++++++++++++++++++++++++ dlls/wined3d/wined3d_private.h | 59 ------------------------------------------ 2 files changed, 57 insertions(+), 59 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index b263bbb8fda..c8d62ad9f85 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -28,6 +28,63 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d); WINE_DECLARE_DEBUG_CHANNEL(winediag);
+struct wined3d_saved_states +{ + uint32_t vs_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F)]; + uint16_t vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */ + uint16_t vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */ + uint32_t ps_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F)]; + uint16_t pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */ + uint16_t pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */ + uint32_t transform[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE + 1)]; + uint16_t streamSource; /* WINED3D_MAX_STREAMS, 16 */ + uint16_t streamFreq; /* WINED3D_MAX_STREAMS, 16 */ + uint32_t renderState[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE + 1)]; + uint32_t textureState[WINED3D_MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ + uint16_t samplerState[WINED3D_MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */ + uint32_t clipplane; /* WINED3D_MAX_CLIP_DISTANCES, 8 */ + uint32_t textures : 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */ + uint32_t indices : 1; + uint32_t material : 1; + uint32_t viewport : 1; + uint32_t vertexDecl : 1; + uint32_t pixelShader : 1; + uint32_t vertexShader : 1; + uint32_t scissorRect : 1; + uint32_t store_stream_offset : 1; + uint32_t alpha_to_coverage : 1; + uint32_t lights : 1; + uint32_t transforms : 1; + uint32_t padding : 1; + + struct list changed_lights; +}; + +struct stage_state +{ + unsigned int stage, state; +}; + +struct wined3d_stateblock +{ + LONG ref; + struct wined3d_device *device; + + struct wined3d_saved_states changed; + + struct wined3d_stateblock_state stateblock_state; + struct wined3d_light_state light_state; + + unsigned int contained_render_states[WINEHIGHEST_RENDER_STATE + 1]; + unsigned int num_contained_render_states; + unsigned int contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1]; + unsigned int num_contained_transform_states; + struct stage_state contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)]; + unsigned int num_contained_tss_states; + struct stage_state contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE]; + unsigned int num_contained_sampler_states; +}; + static const DWORD pixel_states_render[] = { WINED3D_RS_ALPHABLENDENABLE, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index c89bd191255..0b92ae52e64 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3549,65 +3549,6 @@ struct wined3d_vertex_declaration BOOL position_transformed; };
-struct wined3d_saved_states -{ - uint32_t vs_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F)]; - WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */ - WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */ - uint32_t ps_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F)]; - WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */ - WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */ - uint32_t transform[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE + 1)]; - WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */ - WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */ - uint32_t renderState[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE + 1)]; - DWORD textureState[WINED3D_MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ - WORD samplerState[WINED3D_MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */ - DWORD clipplane; /* WINED3D_MAX_CLIP_DISTANCES, 8 */ - DWORD textures : 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */ - DWORD indices : 1; - DWORD material : 1; - DWORD viewport : 1; - DWORD vertexDecl : 1; - DWORD pixelShader : 1; - DWORD vertexShader : 1; - DWORD scissorRect : 1; - DWORD store_stream_offset : 1; - DWORD alpha_to_coverage : 1; - DWORD lights : 1; - DWORD transforms : 1; - DWORD padding : 1; - - struct list changed_lights; -}; - -struct StageState { - DWORD stage; - DWORD state; -}; - -struct wined3d_stateblock -{ - LONG ref; /* Note: Ref counting not required */ - struct wined3d_device *device; - - /* Array indicating whether things have been set or changed */ - struct wined3d_saved_states changed; - - struct wined3d_stateblock_state stateblock_state; - struct wined3d_light_state light_state; - - /* Contained state management */ - DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1]; - unsigned int num_contained_render_states; - DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1]; - unsigned int num_contained_transform_states; - struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)]; - unsigned int num_contained_tss_states; - struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE]; - unsigned int num_contained_sampler_states; -}; - bool wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info, struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN; struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state,