Module: wine Branch: master Commit: f5fbfe47d7b5e3667f43708d17eedd62219c3952 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f5fbfe47d7b5e3667f43708d17...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Oct 16 11:52:54 2008 +0200
wined3d: Handle offscreen rendering a bit nicer in surface_blt_to_drawable().
---
dlls/wined3d/surface.c | 15 +++++++++++---- 1 files changed, 11 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 72f7537..9f0f5f9 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -4238,18 +4238,25 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT glTexParameteri(bind_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); checkGLcall("glTexParameteri");
+ if (device->render_offscreen) + { + LONG tmp = rect.top; + rect.top = rect.bottom; + rect.bottom = tmp; + } + glBegin(GL_QUADS); glTexCoord3fv(&coords[0].x); - glVertex2i(rect.left, device->render_offscreen ? rect.bottom : rect.top); + glVertex2i(rect.left, rect.top);
glTexCoord3fv(&coords[1].x); - glVertex2i(rect.left, device->render_offscreen ? rect.top : rect.bottom); + glVertex2i(rect.left, rect.bottom);
glTexCoord3fv(&coords[2].x); - glVertex2i(rect.right, device->render_offscreen ? rect.top : rect.bottom); + glVertex2i(rect.right, rect.bottom);
glTexCoord3fv(&coords[3].x); - glVertex2i(rect.right, device->render_offscreen ? rect.bottom : rect.top); + glVertex2i(rect.right, rect.top); glEnd(); checkGLcall("glEnd");