Module: wine Branch: master Commit: 55d6f07e3199cfe6c5145adbda7aa021a7dd7ae0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=55d6f07e3199cfe6c5145adbda...
Author: David Adam david.adam.cnrs@gmail.com Date: Wed Feb 4 08:52:52 2009 +0100
d3dx9_36: Remove useless traces.
---
dlls/d3dx9_36/math.c | 20 ++++++++++---------- 1 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c index b8416c6..2bf301b 100644 --- a/dlls/d3dx9_36/math.c +++ b/dlls/d3dx9_36/math.c @@ -222,7 +222,7 @@ D3DXPLANE* WINAPI D3DXPlaneTransformArray( CONST D3DXMATRIX* matrix, UINT elements) { UINT i; - TRACE("\n"); + for (i = 0; i < elements; ++i) { D3DXPlaneTransform( (D3DXPLANE*)((char*)out + outstride * i), @@ -242,7 +242,7 @@ D3DXVECTOR4* WINAPI D3DXVec2TransformArray( CONST D3DXMATRIX* matrix, UINT elements) { UINT i; - TRACE("\n"); + for (i = 0; i < elements; ++i) { D3DXVec2Transform( (D3DXVECTOR4*)((char*)out + outstride * i), @@ -260,7 +260,7 @@ D3DXVECTOR2* WINAPI D3DXVec2TransformCoordArray( CONST D3DXMATRIX* matrix, UINT elements) { UINT i; - TRACE("\n"); + for (i = 0; i < elements; ++i) { D3DXVec2TransformCoord( (D3DXVECTOR2*)((char*)out + outstride * i), @@ -278,7 +278,7 @@ D3DXVECTOR2* WINAPI D3DXVec2TransformNormalArray( CONST D3DXMATRIX *matrix, UINT elements) { UINT i; - TRACE("\n"); + for (i = 0; i < elements; ++i) { D3DXVec2TransformNormal( (D3DXVECTOR2*)((char*)out + outstride * i), @@ -299,7 +299,7 @@ D3DXVECTOR3* WINAPI D3DXVec3ProjectArray( CONST D3DXMATRIX* view, CONST D3DXMATRIX* world, UINT elements) { UINT i; - TRACE("\n"); + for (i = 0; i < elements; ++i) { D3DXVec3Project( (D3DXVECTOR3*)((char*)out + outstride * i), @@ -317,7 +317,7 @@ D3DXVECTOR4* WINAPI D3DXVec3TransformArray( CONST D3DXMATRIX* matrix, UINT elements) { UINT i; - TRACE("\n"); + for (i = 0; i < elements; ++i) { D3DXVec3Transform( (D3DXVECTOR4*)((char*)out + outstride * i), @@ -335,7 +335,7 @@ D3DXVECTOR3* WINAPI D3DXVec3TransformCoordArray( CONST D3DXMATRIX* matrix, UINT elements) { UINT i; - TRACE("\n"); + for (i = 0; i < elements; ++i) { D3DXVec3TransformCoord( (D3DXVECTOR3*)((char*)out + outstride * i), @@ -353,7 +353,7 @@ D3DXVECTOR3* WINAPI D3DXVec3TransformNormalArray( CONST D3DXMATRIX* matrix, UINT elements) { UINT i; - TRACE("\n"); + for (i = 0; i < elements; ++i) { D3DXVec3TransformNormal( (D3DXVECTOR3*)((char*)out + outstride * i), @@ -372,7 +372,7 @@ D3DXVECTOR3* WINAPI D3DXVec3UnprojectArray( CONST D3DXMATRIX* view, CONST D3DXMATRIX* world, UINT elements) { UINT i; - TRACE("\n"); + for (i = 0; i < elements; ++i) { D3DXVec3Unproject( (D3DXVECTOR3*)((char*)out + outstride * i), @@ -390,7 +390,7 @@ D3DXVECTOR4* WINAPI D3DXVec4TransformArray( CONST D3DXMATRIX* matrix, UINT elements) { UINT i; - TRACE("\n"); + for (i = 0; i < elements; ++i) { D3DXVec4Transform( (D3DXVECTOR4*)((char*)out + outstride * i),