Module: wine Branch: master Commit: 3b3470b1515d43e48521c6e5cfea44a9c11e1c8c URL: http://source.winehq.org/git/wine.git/?a=commit;h=3b3470b1515d43e48521c6e5cf...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Aug 22 21:02:49 2011 +0200
wined3d: Make the shader parameter to shader_glsl_generate_vshader() const.
---
dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index f3d8356..5175000 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4086,7 +4086,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
/* GL locking is done by the caller */ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context, - struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader, + struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader, const struct vs_compile_args *args) { const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;