Module: wine Branch: master Commit: 30ae841fefb11ee9e6dfb69c438776cf959fca92 URL: http://source.winehq.org/git/wine.git/?a=commit;h=30ae841fefb11ee9e6dfb69c43...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Feb 21 13:24:40 2017 +0100
wined3d: Request compatibility profile in GLSL for legacy contexts.
The deprecated GLSL functions are used in the GLSL generated for legacy contexts.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 72039b7..41adac1 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -366,7 +366,11 @@ static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_inf static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *buffer, const struct wined3d_gl_info *gl_info, const struct wined3d_shader_version *version) { - shader_addline(buffer, "#version %u\n", shader_glsl_get_version(gl_info, version)); + unsigned int glsl_version = shader_glsl_get_version(gl_info, version); + if (glsl_version >= 150 && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) + shader_addline(buffer, "#version %u compatibility\n", glsl_version); + else + shader_addline(buffer, "#version %u\n", glsl_version); }
static void shader_glsl_append_imm_vec4(struct wined3d_string_buffer *buffer, const float *values)